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Campaign:Anarchy Group Omega/Avin/Charms
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=== Solar Hero Style === '''Form Weapons:''' Cestus, Fighting Gauntlet, Khatar, Tiger Claws, Pankrator's Cestus and improvised weapons.<br/> '''Armor:''' Yes.<br/> '''Fists of Iron Technique:''' ''1m; MA 2 ESS 1; Supplemental; Combo-OK; Instant.'' This Charm enhances an unarmed Martial Arts attack, improving it's Accuracy by one and it's Damage by two and making its damage lethal. The Solar can parry lethal hand-to-hand attacks without a stunt until his next action.<br/> '''Sledgehammer Fist Punch:''' ''3m; MA 3 Ess 2; Supplemental; Combo-OK, Obvious; Instant.'' This Charm supplements an unarmed Martial Arts attack against an inanimate object, doubling the raw (Pre-soak) damage of the attack.<br/> '''Dragon Coil Technique:''' ''3m; MA 3 ESS 2; Reflexive (Step 1); Combo-OK; Until next action.'' This Charm makes clinch crush damage lethal. This Charm also adds the Solar's Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character's Essence to the damage of clinch and crush attacks. This Charm cannot be placed in a combo with extra action charms.<br/> '''Solar Hero Form:''' ''6m; MA 4 ESS 2; Simple; Form-Type, Obvious; One Scene.'' This Charm allows the Exalt to count the successes of unarmed Martial Arts attacks twice for the purposes of determining damage. He must spend one mote reflexively in Step 7 of attack resolution each time he takes advantage of this effect. This Charm also allows the character to make an unarmed Martial Arts block against ranged and lethal attacks without a stunt.<br/> '''Heaven Thunder Hammer:''' ''3m; MA 3 ESS 2; Supplemental; Combo-OK; Instant.'' This Charm supplements an unarmed Martial Arts attack. It ensures that the Solar's attack throws his enemy backward for one yard for each point of pre-soak damage. Targets that strike hard objects take one die of damage for each yard they would otherwise have traveled. This damage is typically bashing but it can be lethal if the target strikes a sufficiently dangerous object.<br/> '''Horizon Hurling Tactic:''' ''15m, 1wp; MA 5 ESS 5; Reflexive; Combo-Basic, Knockback, Obvious; Instant.'' This charm may be activated whenever its user releases an opponent from a clinch by throwing them, provided the Exalt could lift their opponent's weight above their head with a feat of strength. The opponent flies (Martial Arts x 4) miles away over the course of roughly 5 minutes. They impact the ground at terminal velocity, causing damage to the victim and whatever they land on. Everyone within (User's Strength x 10) yards of the impact point must check for knockdown at a difficulty of the user's strength. Anyone who is blasted back by this charm who stops before reaching the maximum distance suffers terminal velocity falling damage. Lifted inanimate objects may be thrown in this manner as well.<br/> '''Crashing Wave Throw:''' ''3m; MA 5 ESS 3; Reflexive; Combo-OK; Instant.'' The Solar can use this Charm when he ends a clinch by throwing his opponent. This Charm increases the distance he can throw his opponent to (Martial Arts x 5) yards upward or (Martial Arts x 10) horizontal yards. Characters thrown over cliffs or high into the air take falling damage normally. Targets that strike hard objects take damage as with Heaven Thunder Hammer.<br/> '''Ox Stunning Blow:''' ''1m per die; MA 4 ESS 2; Simple; Combo-OK, Crippling; Instant.'' The Lawgiver spends up to twice his Strength in motes and makes an unarmed Martial Arts attack. If he hits, this Charm replaces his normal damage with stunning damage. He inflicts one die of stunning damage for every mote spent on this Charm. Extra successes add to his damage as usual. Stunning damage ignores natural and armor soak, but can be soaked with Charms. Each success on the damage roll imposes a -1 penalty to the target's dice pools and DV for the next three actions. This is a Crippling effect.<br/> '''Hammer on Iron Technique:''' ''3m, 1wp; MA 4 ESS 2; Extra Action; Combo-OK; Instant.'' This Charm is a magical flurry of many unarmed Martial Arts-based attacks. The Exalt makes a total number of attacks equal to (Essence +1). This charm lets the solar make these attacks regardless of a weapon's Rate, without multiple action penalties, and with a DV penalty equal to the highest penalty for any one attack. All attacks must be made against the same target.<br/> '''Shockwave Technique:''' ''3m; MA 5 ESS 3; Supplemental; Counterattack, Knockback, Obvious; Instant.'' This Charm supplements a single attack. It makes the target's Parry DV inapplicable. If the Solar hits, this Charm allows him to make one further unarmed Martial Arts attack by hurling the first opponent into another. This attack has a range of (Martial Arts x 5) yards. It is also unblockable. The first opponent is treated as a weapon with -3 Accuracy and +4B damage. If the attack misses or the Solar targets empty space, the first opponent travels the full (Martial Arts x 5) yards, with effects as noted in Heaven Thunder Hammer. This Charm cannot enhance a counterattack, and it prevents the target from responding with Charms with the Counterattack keyword. The second attack is resolved in Step 9 of the original attack and imposes a cumulative counterattack-based penalty of -2 on the Solar's DV.<br/> '''Solar Hero Supremacy:''' ''5m, 1wp; MA 5 Ess 4; Simple; Combo-Basic, Obvious; One Scene.'' For the rest of the scene, the cost of Solar Hero Style charms decrease by three motes (To a minimum of 0). Any given Solar Hero Charm won't count as a Charm use with regard to Combos as long as the Solar didn't use the same Charm on his last action. Furthermore, the character can choose to do stunning damage in the place of normal damage of any attacks treated as unarmed for Solar Hero Style, as per Ox-Stunning Blow.<br/> '''Orichalcum Fists of Battle:''' ''10m, 1wp; MA 6 Ess 6; Simple; Combo-Basic, Obvious; One Scene.'' All the Solar's unarmed Martial Arts attacks deal (Essence x 4) additional damage dice, and those attacks Speed decreases by one. His effective Essence and Martial Arts ratings increase by four for the purposes of calculations related to his Martial Arts Charms.<br/>
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