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== Inhabitants == Unlike every other plane in the [[Great Beyond]], the Boneyard is almost exclusively the realm of a single divinity: [[Pharasma]]. Though Pharasma does not typically oversee every individual soul that arrives, and leaves the matter of sorting and judging them to the [[Psychopomp]]s, only interceding during difficult cases or disputes where more than one god or realm might have a claim on the soul in question, but even then they typically get left to high-ranking Psychopomps to make such decisions. [[Achaekek]], the god of assassins, doesn't strictly keep a realm in Boneyards, but maintains his domain at the Axis side of the base of the Spire. Occasionally he will be contracted to [[Blam|take out]] a soul that steps out of line. Making his relationship with Pharasma a curious one. As for the bulk of the population, the primary inhabitants are the '''Souls''' who by far are the numerous occupants, though by nature they are transient and don't stay for very long. Souls are incorporeal and unable to affect anything but are fully visible in the Boneyard. The fact that there are millions upon millions of them at any given time makes the task of sorting them out a long, time-consuming process, and trying to locate a specific soul in the crowd could take weeks. Souls that have been judged and are allowed to remain in the Boneyard are '''Petitioners'''. They are combined with the quintessence that makes up the outer planes and given a physical body, such souls get their memories erased, but are permitted a new life and come back in two varieties: Those who were loyal to Pharasma or were dedicated to the cause of neutrality come back as petitioners known as the '''Dead''' who appear as animated skeletons with sentience and free will that are immune to cold and have high resistance to bludgeoning. Some of the dead might get elevated to psychopomps themselves and given new duties, but many will live "normal" lives as clerks and bailiffs for the courtrooms until they fully align with the plane and reach their enlightenment, at which point they will merge with the plane itself and disappear. Those petitioners that failed, either by being immature, self-absorbed, inconstant, or atheist are politely referred to as '''Asphodis'''. They appear as dried out corpses that continue flaking away over time, though many resort to flashy pigments and make-up to cover the decay. They are typically stubborn and resistant to change and take penalties to wisdom but have minor resistance to various energy sources. Asphodis are usually quite lacking in motivation and tend to mope around not doing anything productive. Though they are malleable to outside forces and can be given new purpose with sufficient coercion; sometimes they get manipulated by outsiders from other planes to act as intermediate agents to further their designs on the Boneyard despite Pharasma's enforced neutrality. With the right amount of cajoling, or if the circumstances allow, it is actually possible for Asphodis to make up their minds to move on to other planes and get on with a more meaningful afterlife, though that probably takes a sort of motivation that most would be lacking. {{Pathfinder-Planes}}
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