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== Da Teamz == There are a CRAZY HUGE (21 in the board game, 23 in the Vidya (plus another 11 with Mixed Teams), '''88''' in the online platform FUMBBL, if you count the Secret Teams which were made by users there, and God only knows how many homebrews and reskins you can dig up from some forbidden internet hellholes) selection of teams out there. While many of them are mere variations of other teams, some have their own play-styles and players. Almost all are races of [[Warhammer Fantasy]], so little surprises there. All teams have cheerleader options which can influence the random events, and are purchased like players. '''The new version of the tabletop is set to make a few name changes to some of the race names, presumably to make them easier to <s>differentiate to new players</s> [[Age of Sigmar|trademark.]] These are presented in brackets after their classic names.''' For a list of the teams that exist in canon, as well as the colors of those that have them, see the Blood Bowl Wiki "Nufflepedia" page [https://blood-bowl.fandom.com/wiki/Teams here.]] '''[[Amazon|Amazons]]''': They may not get even mentioned in Warhammer Fantasy Battles, but the lovely ladies of Lustria get their own Blood Bowl team! Their armor is pretty low and they're below average in speed, but can dodge better than Dark Elves. Otherwise they play like Humans, including their player choices (except Lineman is Linewoman). Dwarfs can bash them up royally but otherwise they're a pretty good team. Probably one of the strongest teams to start with and hands down the easiest for new players to learn the game with. Amazons tend have problems when the Tackle skill becomes common, or when any member of their team takes a permanent injury as they have decidedly average stats and are considered the defining midrange team: They play heavy bashing against elves, skaven and goblins but play passing and running against Chaos or Khemri. <gallery> Image:Blood Bowl Amazon Linewoman.jpg|Amazon Linewoman as seen in the vidya. Image:Blood Bowl Amazon Blitzer.jpg|Amazon Blitzer as seen in the vidya. Image:Blood Bowl Amazon Thrower.jpg|Amazon Thrower as seen in the vidya. Image:Blood Bowl Amazon Catcher.jpg|Amazon Catcher as seen in the vidya. Image:Blood Bowl Amazon Zara The Slayer.jpg|Zara The Slayer as seen on the Amazon team. Image:Blood Bowl Amazon Morg'n'Thorg.jpg|Morth'n'Thorg as seen on the Amazon team. </gallery> '''[[Chaos Dwarfs]]''': As Dwarfs, they're very slow. They have stronger players than the Dwarfs as well as some much less skilled, fragile, and cheaper players if you need them. This mix makes them more like Undead, though they have more starting skills and more highly armoured players. They have low agility and have trouble getting or keeping the ball. The Minotaur likes to do whatever the hell he wants. That said they can do some crazy stuff like run a heavy line of Chaos Dwarfs that will mess up the enemy line and then make what would otherwise be a crazy mad pass and dash using the Hobgoblins and Bull Centaur. <gallery> Image:Blood Bowl Chaos Dwarf Chaos Dwarf Blocker.jpg|Chaos Dwarf Blocker as seen in the vidya. Image:Blood Bowl Chaos Dwarf Bull Minotaur.jpg|Chaos Dwarf Bull Minotuar as seen in the vidya. Image:Blood Bowl Chaos Dwarf Bull Centaur.jpg|Chaos Dwarf Bull Centaur as seen in the vidya. Image:Blood Bowl Chaos Dwarf Hobgoblin.jpg|Chaos Dwarf Hobgoblin as seen in the vidya. Image:Blood Bowl Chaos Dwarf Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Chaos Dwarf team. Image:Blood Bowl Chaos Dwarf Grashnak Blackhoof.jpg|Grashnak Blackhoof as seen on the Chaos Dwarf team. Image:Blood Bowl Chaos Dwarf Zzharg Madeye.jpg|Zzharg Madeye, a Chaos Dwarf specific character. </gallery> '''[[Chaos]] ("Chaos Chosen")''': The rulebook states that Chaos teams only worries about scoring touchdowns when more than half of the opponent team are either unconscious, injured or dead; and the reality isn't far from that. Maybe one of the heaviest-hitters of the game, Chaos is focused in crippling the enemy team and has the potential to do so. Their players are the [[Beastmen]](crossover between meatshield and hitting support) and [[Warriors of Chaos]] (multipurpose, but better in defense and hitting). Their big guy is the Minotaur, who will ignore you unless you order him to [[Khorne|crush someone's spine or crack open his skull]]. Often the terms Claw-POMB, Murder Chaos and Blackbox Chaos get thrown around with Chaos, it refers to a powerful build (both player and team) that Chaos can easily get that translates to making mildly bruising hits into brutal executions on the pitch, they come from one particular online community that has a special Bloodbowl league that functions as a fight club for Blood Bowl fans. Notable is that their original cheerleader mini was a [[Daemonette]] with 4 boobs wearing a [[Commissar]] hat. <gallery> Image:Blood Bowl Chaos Chaos Warrior.jpg|Chaos Warrior as seen in the vidya. Image:Blood Bowl Chaos Beastman.jpg|Chaos Beastmen as seen in the vidya. Image:Blood Bowl Chaos Minotaur.jpg|Chaos Minotaur as seen in the vidya. Image:Blood Bowl Chaos Grashnak Blackhoof.jpg|Grashnak Blackhoof as seen on the Chaos team. Image:Blood Bowl Chaos Lord Borak The Despoiler.jpg|Lord Borak the Despoiler, a Chaos specific character. Image:Blood Bowl Chaos Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Chaos team. Image:Chaos Cheerleaders BB 1.jpeg|Daemonette Cheerleaders, as seen in the vidya. </gallery> '''[[Dark Elves]]''': All four Elven teams share some common traits: they're squishy, even more than the Humans; and are extremely agile (read: ANNOYING). It's hard to keep an Elf stopped, but when you do most surely they will end in the medical tent. Dark Elves are not the fastest Elf team, but they have the agility scores to ensure it's unlikely you'll get to actually hit or even touch them coupled with armor making it unlikely you'll damage them either. Their passing is kinda bad, so it's more of a running and avoiding game. Dark Elves share a fair bit of commonality with Amazons, despite being wussy elves they can hit very hard with their Assassins and Witch Elves when played right, though they still tend towards a more nimble game to the team of psychotic lady warriors. <gallery> Image:Blood Bowl Dark Elf Lineman.jpg|Dark Elf Lineman as seen in the vidya. Image:Blood Bowl Dark Elf Blitzer.jpg|Dark Elf Blitzer as seen in the vidya. Image:Blood Bowl Dark Elf Runner.jpg|Dark Elf Runner as seen in the vidya. Image:Blood Bowl Dark Elf Assassin.jpg|Dark Elf Assassin as seen in the vidya. Image:Blood Bowl Dark Elf Witch Elf.jpg|Dark Elf Witch Elf as seen in the vidya. Image:Blood Bowl Dark Elf Horkon Heartripper.jpg|Horkon Heartripper, a Dark Elf specific character. Image:Blood Bowl Dark Elf Eldril Sidewinder.jpg|Eldril Sidewinder as seen on the Dark Elf team. Image:Blood Bowl Dark Elf Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Dark Elf team. </gallery> '''[[Dwarfs]]: ("Dorf FC")''' Highest armor. The dwarfs like to keep their pace, which is a nice way of saying they run slower than snails. They're not fast or agile, but strong and resistant. They favor defensive or conservative tactics, and have the prowess to stop Chaos on their tracks. With that said, they're not agile or fast so any Elf can outflank them and ignore them as if they weren't even there. Their players are the Longbeard (meatshield? and defenders), Runner (the guy who get the ball and toddle along a bit before snails catch up to him), Blitzer (offensive) and Slayer (HIGHLY offensive). Their big guy is a Dwarf on a [[Ork|Deffrolla]], which is illegal according to the rules but since the rules actually make a point of saying that there's a system for referee bribing and how much illegal weapons you can bring onto the field don't expect the Dwarf players to leave it at home. Refs won't look the other way for too long though, so it can be an ace in your sleeve rather than a [[Bloodthirster]] on the field. <gallery> Image:Blood Bowl Dwarf Blocker.jpg|Dwarf Blocker as seen in the vidya. Image:Blood Bowl Dwarf Blitzer.jpg|Dwarf Blitzer as seen in the vidya. Image:Blood Bowl Dwarf Runner.jpg|Dwarf Runner as seen in the vidya. Image:Blood Bowl Dwarf Troll Slayer.jpg|Dwarf Slayer as seen in the vidya. Image:Blood Bowl Dwarf Deathroller.jpg|Deathroller as seen in the vidya. Image:Blood Bowl Dwarf Grim Ironjaw.jpg|Grim Ironjaw, a Dwarf specific character. Image:Blood Bowl Dwarf Zara The Slayer.jpg|Zara the Slayer as seen on the Dwarf team. Image:Blood Bowl Dwarf Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Dwarf team. </gallery> '''[[Elves]] ("Elf United", "Norf ElfC")''': The Elf team from older editions that survives to the current day, often referred to as "Pro Elves" to differentiate them from the other flavours of elfness. Representative of all the Elves being in one team, they have low armor, high speed, and high dodge. Cheap as far as Elf teams go. Best catching in all the Elf teams due to their catchers possessing the Nerves of Steel skill, allowing a decent pass to be caught in the middle of a crowd of Ogres. The Pro Elves passing as a result, is second to none. The challenge however, is keeping them alive. Due to low armour across the board, they are exceptionally prone to losing a lot of players. However they benefit from being the cheapest of the Elven teams. <gallery> Image:Blood Bowl Elf Lineman.jpg|Elf Lineman as seen in the vidya. Image:Blood Bowl Elf Blitzer.jpg|Elf Blitzer as seen in the vidya. Image:Blood Bowl Elf Thrower.jpg|Elf Thrower as seen in the vidya. Image:Blood Bowl Elf Catcher.jpg|Elf Catcher as seen in the vidya. Image:Blood Bowl Elf Jordell Freshbreeze.jpg|Jordell Freshbreeze as seen on the Elf team. Image:Blood Bowl Elf Eldril Sidewinder.jpg|Eldril Sidewinder as seen on the Elf team. Image:Blood Bowl Elf Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Elf team. </gallery> '''[[Goblins]]''': In addition to being present in the [[Orcs and Goblins|Orcs]] team, [[Orcs and Goblins|Goblins]] have their own team too. Terrible at literally everything other than catching (fat lot of good catching without knowing how to pass does you). They get two Trolls (which can throw a Goblin, resulting in a one-turn touchdown at times), and they get to bring Fanatics, bombs, pogo sticks, and chainsaws to the field. To reiterate, ''they get chainsaws''. They also get to bring in a lot of reserves due to being cheap, which helps as the Goblins will likely be taking casualties or being sent off. They also benefit from being small and hard to tackle. Goblins work well in smaller leagues, that aren't filled with Murder Chaos, by pretty much stopping any player from having a highly developed goal scorer by dint of focusing with that chainsaw upon said player's spinal cord. <gallery> Image:Blood Bowl Goblin Goblin.jpg|Goblin Goblin as seen in the vidya. Image:Blood Bowl Goblin Fanatic.jpg|Goblin Fanatic as seen in the vidya. Image:Blood Bowl Goblin Bombadier.jpg|Goblin Bombadier as seen in the vidya. Image:Blood Bowl Goblin Pogoer.jpg|Goblin Pogoer as seen in the vidya. Image:Blood Bowl Goblin Looney.jpg|Goblin Looney as seen in the vidya. Image:Blood Bowl Goblin Troll.jpg|Goblin Troll as seen in the vidya. Image:Blood Bowl Goblin Ripper.jpg|Goblin Ripper as seen in the vidya. Image:Blood Bowl Goblin Scrappa Sorehead.jpg|Scrappa Sorehead, a Goblin specific character. Image:Blood Bowl Goblin Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Goblin team. </gallery> '''[[Halflings]]''': The halflings of the Moot in the Empire (AKA mini [[Ogre Kingdoms|Ogres]]) are the hardest team to play. Terrible at literally everything, other than the same small bonus Goblins have as well as having a lot of replacements. They also get more Treemen than Wood Elves do, similar to Goblins getting two Trolls. If you are playing Halflings its because you do not care about winning. <gallery> Image:Blood Bowl Halfling Halfling.jpg|Halfling as seen in the vidya. Image:Blood Bowl Halfling Treeman.jpg|Halfling Treeman as seen in the vidya. Image:Blood Bowl Halfling Deeproot Strongbranch.jpg|Deeproot Strongbranch, a Halfling specific character. Image:Blood Bowl Halfling Zara The Slayer.jpg|Zara the Slayer as seen on the Halfling team. Image:Blood Bowl Halfling Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Halfling team. </gallery> '''[[High Elves]]: ("Elf City", "Souf ElfC")''' The Humans of the Elf teams in the sense they have the more moderate numbers, and hence less outright weaknesses. Campaigns and tournaments where money is a thing have them with the most starting funds of any team. If you're playing High Elves, you're probably doing a LOT of passing and running. (Or, in other words, [[Heresy|playing actual football]].) High Elves are the best of the elf teams for newcomers to play as they have the most reliable passing game and decent stats for elves. That said you should never let a newbie play them right out of the gate as they will never learn what blitzing and throwing blocks are. <gallery> Image:High Ball.png Image:Blood Bowl High Elf Lineman.jpg|High Elf Lineman as seen in the vidya. Image:Blood Bowl High Elf Blitzer.jpg|High Elf Blitzer as seen in the vidya. Image:Blood Bowl High Elf Thrower.jpg|High Elf Thrower as seen in the vidya. Image:Blood Bowl High Elf Catcher.jpg|High Elf Catcher as seen in the vidya. Image:Blood Bowl High Elf Eldril Sidewinder.jpg|Eldril Sidewinder as seen on the High Elf team. Image:Blood Bowl High Elf Zara The Slayer.jpg|Zara the Slayer as seen on the High Elf team. Image:Blood Bowl High Elf Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the High Elf team. </gallery> '''[[The Empire (Warhammer Fantasy)|Humans]]''': As in almost all other games, the humans are the "medium grade". Not good in anything, but not bad either. This versatility makes them good for every tactic you imagine, but watch out, they WILL be bested in the preferred style of the rival. Their players are the Blitzer (for melee fighting), Thrower (the passing guy), Catcher (the guy who receives said passes) and Lineman (meatshields). Mostly these guys represent the [[Empire]], but since [[Bretonnia]] has no Blood Bowl equivalent it's not a far throw to paint them in heraldry either. In the videogame they also have an Ogre as their "Big guy". <gallery> Image:Blood Bowl Human Lineman.jpg|Human Lineman as seen in the vidya. Image:Blood Bowl Human Blitzer.jpg|Human Blitzer as seen in the vidya. Image:Blood Bowl Human Thrower.jpg|Human Thrower as seen in the vidya. Image:Blood Bowl Human Catcher.jpg|Human Catcher as seen in the vidya. Image:Blood Bowl Human Ogre.jpg|Human Ogre as seen in the vidya. Image:Blood Bowl Human Griff Oberwald.jpg|Griff Oberwald, a Human specific character. Image:Blood Bowl Human Zara The Slayer.jpg|Zara the Slayer as seen on the Human team. Image:Blood Bowl Human Morg'n'Thorg.jpg|Morg'n'Thorg as seen on the Human team. </gallery> '''[[Tomb Kings|Khemri]] ("Khemri Tomb Kings")''' INSANELY tough mummies, cheap skeletons, and they regenerate. HORRIBLE agility, if they lose the ball your only hope is to kill the sneaky git who picked it up and hold it by his severed hand. Khemri boasts some of the best big guys on the basis that they do not spend three quarters of the match staring blankly into space, Tomb Guardians are ''reliable'', except for when they get the ball, then you should do whatever you can to get them to score as they cannot be trusted with the ball. On the plus side, the odds of your opponent being able to tackle the ball off him are practically zero as you have full control over your big guy and he will need to seriously stack bonuses to avoid the dread "Roll block dice and defender chooses" outcome. Also because of this boon of 4 Tomb Guardians, Khemri can form cages that are almost impossible for some teams to break. Another funny thing is the Thro-Ra, which you would assume throws passes, as there is no one able to catch and your Thro-Ra is AG2 for a dedicated ball handling role, you should be using it as a Run-ra, preferably with Tomb Guardians caging him. '''[[Khorne]] (Videogame only)''': One word: [[Bloodthirster|BLOODTHIRSTER]]. The [[Khorne]] team is more [[Daemon]] oriented than other teams with only the Linemen equivalent (Pit Fighter) being a Warrior of Chaos. Team stars Heralds, [[Bloodletter]]s and [[Bloodthirster|BLOODTHIRSTERS]]. Also Marauders, but are over shadowed by the Daemons. About on-par in power terms with Chaos, but uncontrollable and bad defenders. Only if you want to go full offensive. Did I mention [[Bloodthirster|BLOODTHIRSTER]]? Just to be sure that you get the picture. They've also got decent armor and speed. Best team to play if you don't want to win, but would rather surf (knock opposing players into the crowd who promptly beat 17 kinds of snot of them for leaving the pitch) opposing players and then try to win when their opponent has only 4 players on the pitch. Against other bashing teams they're usually forced to surf and use Frenzy blocks to gain position advantage instead of trying to headstomp their way forward. '''[[Khorne]], but for real this time.''' As of late 2021, Khorne has an official Blood Bowl team in the actual tabletop game. Like the Vidya version, Khorne teams are based around having a shitload of frenzy and abusing positioning to clear the board of the other team as fast as humanly possible, either through surfing or good ol'fashion murder. Unlike the team listed above, this Khorne team has no daemon players, barring their big guy, the Bloodspawn. Who may just be a mutant. Honestly, it's hard to tell. Their roster is instead closer to the Nurgle teams, with god-dedicated gors, warriors, and linemen. It's also obvious that the team was lifted pretty heavily from the FUMBBL Secret League homebrew version of the Khorne team, with some minor modifications to make them even more killy, opening the possibility for GW to steal the Slaanesh and Tzeentch teams from them as well. '''[[Lizardmen]]''' <s>For some reason, the Slann cared enough to put together a team (or maybe the Skinks do?)</s> You better stop meddling in the Great Plan, warm-bloods. Lizardmen are the OG players of this ancient sport. Somehow those shot mountain men brought this game to the Old World races. Lizardmen have very specialized players, with the Saurus being high damage speedsters akin to little mac trucks, but should never touch the ball as they have no ability to do anything with it. Skinks are badass runners who are as hard to hit as Goblins or Halflings, but if they lose the ball it'll stay lost. Kroxigors can barely move, but god help you if you get too close. You've got to have a plan (or hope the Old Ones had one you can dust off) to use this team. <gallery> Image:Skittles.png </gallery> '''Necromantic ("Necromantic Horrors")''' The Fast Undead. Old school Hammer horror sans vampires, with zombies, werewolves, skeletons, and a flesh golem. Flesh golems are your Treemen who block like gods but can barely walk, werewolves are high damage high speed blitzers. It's basically the Undead team but a bit better on offense and faster to boot. Tends to play more blitz-down-and-hand-off-the-ball than regular Undead, though if you leave werewolves open your opponent's heavy hitters will start the second half with a nice set of wolf fur coats. Necromantic teams without their werewolves are just gimped Undead teams. In the vidya (Blood Bowl 2) skeletons are out but Wights and Ghouls are in, and you get two of each non-Zombie. Wights are solid blitzers trading 1 point of MA off the human blitzer for Regeneration. Ghouls are fast but so fragile they make Werewolves look tough; their statline is 7337 and they have Dodge, but not Regeneration, which since you can't use apothecaries means any bashy team will give your Ghouls some permanent handicaps or kill them outright. In the newest edition the Wights are replaced with Wraiths ([[Nighthaunt]]) who move quick and hit hard but have NoHands so they couldn't touch the ball if they wanted to. '''[[Viking|Norsemen]]''': The lighter armored [[Warriors of Chaos]]. Much like the vanilla humans, but more expensive and better in fighting. Don't expect them to be Warriors of Chaos entirely; they have lower survivability than even regular Humans. They have also all the kinds of player of the humans (albeit under different names, Norse Lineman, Runners, Throwers, Berserkers, Yhetee[Snow Troll], Ulfwerener), which makes them better that their southern cousins if you want a combination of tactical genius and melee power. They're the best blockers in the game. Norse teams play best on the offence but run into problems against better bashing teams where they are forced to pass the ball. '''[[Nurgle]]''': Nurgle flavored [[Warriors of Chaos]]. Less hitter and more conservative than the vanilla Chaos. They have almost every player in Chaos teams, but also a few exclusive: the Rotter (Defensive and in middle of beastmen and CW in def/atk), and the Beast of Nurgle (an ugly bastard "Big guy" who can stop any player too close to him just by being ugly and awful... and stupid). They regenerate and have abilities to make anyone too close to them into muckups, which is nice. A common phrase is "Nurgle teams are at their best on the other guy's turn," and that's no lie. To get more in depth, the BoN and Warriors have an aura that can easily cover half the pitch, even if one of them are knocked down, that makes passing practically impossible for the opponents, even if you're up against Pro-Elves. The Beast starts with Tentacle (Forces every dodge attempt to become a STR check on top of the DEX check) and is the best marking player in the game so long as you set him next to whoever you want marked and never think about him again. A good team if you like to make formation plays. A bad team if you want to try anything dynamic or mobile. '''[[Ogre Kingdoms|Ogres]]''': A team of the strongest overall players in the game, rounded out by snotlings which are cheaper than goblins OR halflings. Problem? Stupidity to the last. They do whatever the heck they want, and you're not a coach as much as a 2 foot tall shepherd with a weak cattle prod trying to get them to do something, anything useful. Good for shenanigans, bad for competitive play. Can work okay against bashing teams as they aren't easy to bully, but the trade-off is that you're going to be drawn more often than any kind of result that will net you star player points. Can fling snotlings about the pitch, either to use as potential one-turn touchdown scorers or (because they cost a measly 20k and are easily replaceable) as pieces of artillery to be hurled in the direction of enemy players, often as a desperate gambit to break open cages. [[Ork|'''Orcs''']]: [[Orcs and Goblins]] team. Somewhat reminiscent of the humans, but much more focused on fucking the shit out of your opponent. Somewhat versatile with Orcs as your slow hitters and Goblins as your fast runners, but focused in fightin' and winnin' more than anything (as it should be). Their players are the Black Orc Blocker (defender and heavy-hitter), Blitzer (as humans), Thrower (as humans, again) and Lineman (once again). Recently they have also Goblins (sneaky and squishy). Their Big guy is the Troll, who has to be babysitted because it's so fucking stupid that he won't even know where he is half of the time. Luckily, he can throw Goblins (who in turn can throw the ball). Overall they're actually a little easier for newbies to pick up as instead of everyone being pretty average, the team has a few guys who are just specialized enough various areas to be effective. '''[[Skaven]]''' TACKLETACKLE THE MANTHINGS! Highest speed in the game, fairly cheap too. Lots of ability upgrades too. Finally, bonuses from being small to avoiding harm. But they get hurt very easily if they do get hit, so when you get a nice tough star player you're considering making his own unique mini gets into the next match, an Elf sits on him and pops his intestines out. So now the undead team has him... Infamous for being able to run the 1 turn touch down play in its purest form; Gutter Runners being among the best players in the game and well worth taking in their maximum allowance of four. Letting Skaven have access to your backline is bad news. All Skaven players have access to Mutation skills as double on leveling up, leading to all manner of crazy potential configurations. Skaven teams have sole access to the Rat Ogre big guy, who provide a bit of valuable muscle to the team, but whose Wild Animal skill makes him unreliable for anything except blocking and blitzing, and is extremely hard to get back on his feet should he be knocked down (and at Armour 8, he is also comparatively fragile for a big guy). '''[[Undead]] ("Shambling Undead")''': The old school Warhammer Undead, where [[Tomb Kings]] and [[Vampire Counts]] were one army. The undead are good in leagues, campaigns and solo matches. Their players are not very agile (which does not suit them for throwing and catching, even less for escaping) but have high strength and decent armor. They have two Mummies who have the same strength as other teams monsters with none of the drawbacks. They also come with two blitzers in the form of Wights and fast ball carriers in the form of Ghouls. They are terrifyingly strong at the beginning and can even compete with Orcs, Dwarfs and Chaos at the start in terms of damage output. They're also relatively cheap when it comes to their linemen. But their true strength is that they can recover from injuries and death (they're undead, after all) and stand up next part of the match like nothing happened. Undead are among the best teams in the game at the beginning and middle Team Value as both the teams' durability and capacity for violence is nearly unmatched. '''Underworld ("Underworld Denizens")''': It's just Goblins and Skaven in one team. They mutate on the drop of a hat and gain lots of fun abilities, they're pretty cheap, they can benefit from being small. That being said, they have shit stats and the team infights so passing is difficult. The upside is that you get to combine a lot of nastiness with a lot of speed, if you want to play a team like goblins but actually have a chance to win a small league, Underworld fits that niche better. '''[[Vampire Counts|Vampires]]''': Badass Vampire players with fun exclusive abilities (hypnotic gaze being one of the best cage-breakers in the game) and regeneration, and cheap Thralls who are stats- and points-wise identical to Hobgoblins. Crap blocking and difficulty passing or catching as the team starts with no core skills. In addition, whenever activated they have a chance of succumbing to bloodlust and having to drink the blood of a Thrall (causing them to be either stunned, KO'd or badly hurt, but not causing any permanent injury); if unable to do so, your Vamp instead runs off the pitch to feed on the crowd causing a turnover and said vamp to go into your reserves. That said, if you can get used to planning for the bloodthirst (most obviously by moving a Thralls first to where the vamps need to be) Vampires are pretty effective bordering on being overpowered; if they get any stat boosts you're going to be looking at players that score more goals in a game than the number of yards they run. Seeing Agility 6 vampires is not unheard of and in terms that people who don't play BloodBowl would understand this means that you cannot expect to stop them from scoring without completely surrounding them and not allowing a single vacant square. '''[[Wood Elves (Warhammer)|Wood Elves]]''': Highest speed in the entire game. But you could blow on one and crack a few of their ribs. They get Treemen as a giant blocker, but they don't tend to do much good. That being said, literally ANY of your players could score next turn and that makes them a very unpredictable opponent. They handle the ball like gods but you really don't want them to be close to anything tougher than a snotling. A lot of the official writings for Blood Bowl say that Wood Elves like the long pass playstyle, this is utter nonsense, as they literally have no benefits to long passes compared to safer close passing and running which they do much better without risking losing the ball. '''Slann'''(Not in the Vidya): Ancient leapy space-frogs. The Slann team are kinda squishy, but the entire team starts with Leap and Very Long Legs, meaning that they can more-or-less ignore most defensive plays you can make to stop them. Wall of Dorfs with tackle? Leap. Cage? Leap. On offence, again, they're just going to jump all over the place to bugger you up. Downsides is that there is no inherent re-roll for leap (barring Pro), so they live on the 2+/3+s. Also, no one starts with block, but everyone (minus kroxi) has access, so not much of a problem. '''Chaos Pact ("Chaos Renegades")'''(Not in the Vidya): A massively underrated team. Some of the best linemen in the game, Marauders, have average stats (6338), but what makes them amazing is their skill access. They can take '''any''' skill on a normal roll except agility, including mutations, so with a few levels you can build them into anything. That's not even the best part. They have 3 big guys (a Troll, an Ogre and a Minotaur), plus they get a Goblin, a Skaven, an Orc and a Dark Elf. Everyone can mutate on at least a double, most on singles, so you essentially have a hugely diverse team that's very hard to counter. When you have to deal with a Big-Hand Two-Heads Nerves of Steel Goblin picking up a ball in a cage and pass to a Very Long Legs/Leap Dark Elf, you will know how tough these guys are. Also, '''three fucking big guys with mutations'''. Damn. '''Bretonnians''' (Blood Bowl 2 only): Bretonnians aren't tabletop official yet, but make an appearance as one of the starting races of Blood Bowl 2 by Cyanide and are basically humans with shittier linemen and better blitzers. Knights with 7338 and Catch, Block and Dauntless as standard make interesting players, and everyone else starts with either wrestle or fend. Downsides is that the Knights are the crux of the team: start losing them, and you're going to fail. That, and their skills are a bit all over the place. There aren't many situations where you'd want to use both Dauntless ''and'' Catch. Also, not amazing skill access. '''Kislev''' (Blood Bowl 2: Legendary Edition only): At the moment, it appears as if Kislev will be a stand for the Slann roster. '''Snotlings''': No, really. GW has said that this is the team for people who think the Halflings are too easy to play as. There's a bunch of them and they have a Pump Wagon, but apart from that it's not a matter of if you lose so much as ''how badly you'll lose''.
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