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==Tabletop== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Belial:''' || 190 || 6 || 5 || 4 || 4 || 3 || 5 || 4 || 10 || 2+/4++ |} Belial's rules pay lip-service to the fact that he is the Dark Angels' greatest warrior; he has an extra attack over a normal Captain and rerolls to-hit in challenges. But that doesn't mean a great deal considering the fact that they are mostly a shooty army that are better at supporting one another rather than playing Herohammer... he's no match for Lysander or Calgar and really needs a Deathwing squad to keep him alive, and anyone built for challenges will still likely just Instant Death him. His warlord trait allows him precision shots and for his storm bolter to ignore cover. He has a rule preventing him from scattering when arriving from deep strike. In addition he comes with a teleporter homer built in, making him perfect for setting up further deep strikes. His Sword of Silence, his base weapon, has Fleshbane letting him wound with the ease of a Thunderhammer at regular initiative. In addition he can switch out his weapons for lightning claws, or a thunderhammer and stormshield for free. With the claws you're trading 2+ wounding for re-rolls and +1A. The hammer and shield is usually a safe bet; while the sword strikes faster the hammer lets you instant death a lot of stuff with the safety of a 3++. Belial's big downside is that for 190 points, we were really hoping for something more impressive than a Fleshbane, 3-wound Termie Sergeant. Just a small reminder that a Terminator captain doesn't cost a lot less than this though. ===8th Edition=== {| class=wikitable ! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Belial:''' || 150/8 || 5" || 2+ || 2+ || 4 || 4 || 6 || 4 || 9 || 2+/4++ |} Belial is still geared towards being an excellent duelist this edition. The Sword of Silence still wounds non-vehicles on a 2+, but also has S:+1 which means hes gets to wound those T8-T9 vehicles on a 5+. While he can still swap his weapons for a a TH/SS or pair of claws, the Sword has the stats AP:-3 Damage:2 so its role has a TEQ slayer has come to the fore, where it simply failed in the past. It also reduces the WS of any attacks coming his way by 1, a handy little buff considering that all those guys with Fists and Hammers already reduced their WS by another 1. Belial should now really only choose the claws if he has no intention of fighting characters and needs to focus on large groups, while the Thunder Hammer should be taken if you really need the 3+ invulnerable save from the Storm Shield, since it even the Sword beats it for wounding potential against Toughness 5 or higher, thanks to a the new wounding table. Belial also buffs his army a little bit: '''Dark Angels''' units within 6 inches reroll to-hit rolls of 1, or all failed to-hit rolls if they're part of '''Deathwing'''. Do note that his other big draw, not scattering on Deep Striking, is universal through the game now, so he's lost a bit of uniqueness if not the power that came with it. {{Marines-Characters}} [[Category:Dark Angels]]
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