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==Crunch== On the tabletop, the Beastboss can be found on two varieties. The first is the regular old Beastboss on his good 'ol legs. He is basically the Beast Snagga edition of the Warboss, meaning he'll only be useful if you focus your army on those newfangled greenskinz. He's not something to sneeze at though, because while his only ranged weapon is a measly [[shoota]] that hits on a 4+, his melee weapons (a Beastchoppa with AP-2 and D2 and a Beast Snagga Klaw with S+4 AP-3 D2) are extremely powerful, especially when focusing on what Beast Snaggas do best: [[RIP AND TEAR|Killing big things.]] He is your more "budget" Warlord option, and a good one for all that. The second version of the Beastboss is mounted on a [[Squigosaur]]. For an extra 50 points, this monstrosity not only has 9 wounds (just enough to still be eligible for the Look Out Sir rule) but also reduces all incoming damage by 1. Aside from being totally awesome, the practical reason you'd take this variant is because of the squigosaur's own jaws, which give three extra attacks: each attack is fully capable of swallowing a Terminator whole, especially if you roll a 6 to wound and score 3 mortal wounds. The mounted Beastboss is still armed with a Beastchoppa but loses the Beast Snagga Klaw, presumably because he needs at least one hand free to control the Squigosaur. He is also armed with a [[slugga]] instead of a shoota, and may take a [[Thump Gun]] if desired. As a Warboss, the Beastboss can of course use the ''Call Da Waaagh!'' ability. His Beastboss aura also allows friendly Beast Snagga Core and Beast Snagga Character units within 6" of him to add +1 to each melee attack's hit roll (including himself). And as a Beast Snagga, don't forget that your Beastboss also gains an ''additional'' +1 to hit with both ranged AND melee attacks when targeting monsters and vehicles.
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