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=Random Generation= The following are intended as master tables for randomly-stocked purveyors of equipment, items found in treasure hordes and abandoned closets, et cetera. ==Outfit Material Generation Tables== To randomize entire outfits, use these tables to generate a garment material, primary decorative material, secondary decorative material, and lining material. Fill in these materials as needed for all parts of the outfit. Otherwise, you may generate items individually. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Garment Material''' ||'''Primary Decorative Material''' ||'''Secondary Decorative Material''' ||'''Lining Material''' |- |1: ||Cloth ||Cloth ||Metal ||Cloth |- |2: ||Cloth ||Cloth ||Metal ||Cloth |- |3: ||Metal ||Metal ||Metal ||Fur |- |4: ||Fur ||Fur ||Gem ||Fur |- |5: ||Leather ||Leather ||Gem ||Leather |- |6: ||Leather ||Leather ||Gem ||Leather |} *For footwear, add two to the garment material type (more likely to be leather, won't be cloth). Roll footwear separately if creating a full outfit and the garment material would otherwise be "cloth" {| border="1" cellspacing="0" cellpadding="3px" |+'''Cloth''' |'''d6''' ||'''Low Quality''' ||'''Medium Quality''' ||'''High Quality''' |- |1: ||canvas ||satin ||silk |- |2: ||canvas ||satin ||silk |- |3: ||cotton ||satin ||silk |- |4: ||cotton ||velvet ||fishnet |- |5: ||wool ||velvet ||fishnet |- |6: ||wool ||velvet ||fishnet |} {| border="1" cellspacing="0" cellpadding="3px" |+'''Metal''' |'''d6''' ||'''Low Quality''' ||'''Medium Quality''' ||'''High Quality''' |- |1: ||copper ||bronze ||gold |- |2: ||copper ||bronze ||gold |- |3: ||chrome ||iron ||platinum |- |4: ||brass ||iron ||platinum |- |5: ||tin ||steel ||titanium |- |6: ||nickel ||silver ||titanium |} {| border="1" cellspacing="0" cellpadding="3px" |+'''Fur''' |'''d6''' ||'''Low Quality''' ||'''Medium Quality''' ||'''High Quality''' |- |1: ||beaver ||wolf ||leopard |- |2: ||beaver ||wolf ||leopard |- |3: ||deer ||wolf ||tiger |- |4: ||deer ||bear ||cheetah |- |5: ||rabbit ||bear ||zebra |- |6: ||rabbit ||bear ||zebra |} {| border="1" cellspacing="0" cellpadding="3px" |+'''Leather''' |'''d6''' ||'''Low Quality''' ||'''Medium Quality''' ||'''High Quality''' |- |1: ||raw ||black ||white |- |2: ||raw ||black ||white |- |3: ||raw ||black ||white |- |4: ||brown ||maroon ||red |- |5: ||brown ||maroon ||red |- |6: ||brown ||maroon ||red |} {| border="1" cellspacing="0" cellpadding="3px" |+'''Gem''' |'''d6''' ||'''Low Quality''' ||'''Medium Quality''' ||'''High Quality''' |- |1: ||rhinestone ||lapis lazuli ||diamond |- |2: ||rhinestone ||lapis lazuli ||diamond |- |3: ||bone ||lapis lazuli ||sapphire |- |4: ||bone ||amber ||sapphire |- |5: ||cubic zirconia ||amber ||ruby |- |6: ||cubic zirconia ||amber ||ruby |} ==Decorations== Many pieces of equipment, whether garments, weapons, or accessories, have additional embellishments on them. The following is a general table for use in random equipment creation: {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Decoration Type''' |- |1: ||studded with [secondary decoration material] |- |2: ||lined with [lining material] |- |3: ||encircled by bands of [primary decoration material] |- |4: ||menacing with spikes of [secondary decoration material] |- |5: ||decorated with an image of [image type] in [primary decoration material] |- |6: ||decorated by hanging rings of [primary decoration material] |} {| border="1" cellspacing="0" cellpadding="3px" |- |'''d6''' ||'''Image Type''' |- |1: ||a skull |- |2: ||a heart |- |3: ||foreign calligraphy |- |4: ||the designer's mark |- |5: ||a diamond |- |6: ||an eye |} ==Equipment Generation Tables== To generate equipment using these tables, start with the sentence at the top and roll d6s to fill in the brackets. These tables are an optional tool for the DM. ===Shoes=== This is a pair of [garment material] [base shoes]. They are [heel type] [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Shoes''' |- |1-2:||sandals |- |3-4:||[boot size] boots |- |5-6:||pumps |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Boot Size''' |- |1: ||ankle high |- |2: ||mid calf |- |3: ||below the knee |- |4: ||knee high |- |5: ||above the knee |- |6: ||thigh high |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Heel Type''' |- |1: ||flats |- |2: ||short wedges |- |3: ||high wedges |- |4: ||stilettos |- |5: ||platforms |- |6: ||stilettos, with platformed toes |} ===Bottoms=== This is a [garment material][base bottoms]. It is [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d8''' ||'''Base Bottoms''' |- |1: ||thong |- |2: ||miniskirt |- |3: ||loincloth |- |4: ||pair of hotpants |- |5: ||skirt |- |6: ||pair of panties |- |7: ||tight leggings |- |8: ||roll again, add long stockings to result |} ===Tops=== This is a [garment material][base tops]. [Pauldron Base] It is [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d8''' ||'''Base Tops''' |- |1: ||bodice |- |2: ||tube |- |3: ||string bikini top |- |4: ||titplate |- |5: ||bra |- |6: ||halter top |- |7: ||low cut shirt |- |8: ||roll for decoration. That as a nipple covering. |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Pauldron Base''' |- |1: ||Skip. |- |2: ||It has one small [garment material] pauldrons attached. |- |3: ||It has two small [garment material] pauldrons attached. |- |4: ||It has one large [garment material] pauldrons attached. |- |5: ||It has two large [garment material] pauldrons attached. |- |6: ||It has one large and one small [garment material] pauldrons attached. |} ===Accessories=== This is a [garment material][base accessory]. It is [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Accessory''' |- |1: ||pair of glasses. |- |2: ||bag. |- |3: ||[Headwear Type]. |- |4: ||ring. |- |5: ||[Bracelet Type]. |- |6: ||[Necklace Type]. |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Headwear Type''' ||'''Bracelet Type''' ||'''Glove Length''' ||'''Necklace Type''' |- |1: ||crown ||[Glove length] glove ||wrist length ||collar |- |2: ||tiara ||bracer ||wrist length ||choker |- |3: ||headband ||wristband ||elbow length ||necklace |- |4: ||skullcap ||armguard ||elbow length ||neck guard |- |5: ||helmet ||armband ||shoulder length ||ruffle |- |6: ||hair tie ||elbow pad ||shoulder length ||tie |} ===Heavy Weapons=== This is a [weapon material][base weapon][decoration type]. The grip is made of [lining type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Weapon material:''' |- |1-2: ||iron |- |3-4: ||steel |- |5-6: ||bronze |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Weapon:''' ||Ranged ||Long ||Normal ||Close ||Skin-To-Skin ||Save |- |1: ||[sword type] sword ||n/a ||penalty ||normal ||penalty ||n/a ||medium (2) difficulty |- |2: ||[axe type] ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |3: ||[hammer type] hammer ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |4: ||[flail type] flail ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |5: ||[mace type] mace ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |6: ||[spear type] spear ||normal ||normal ||penalty ||n/a ||n/a ||hard (3) difficulty |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Sword Type:''' ||'''Axe type:''' ||'''Hammer Type''' |- |1: ||straight bladed, single edged ||single bladed ||single headed, round |- |2: ||straight bladed, double edged ||single bladed, bearded ||single headed, square |- |3: ||curved bladed, single edged ||double bladed ||single headed, round, spiked |- |4: ||curved bladed, double edged ||double bladed, bearded ||single headed, square, spiked |- |5: ||wave bladed ||single bladed, spiked ||double headed, round |- |6: ||serrated ||single bladed, bearded, spiked ||double headed, square |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Flail Type''' ||'''Mace Type''' ||'''Spear Type''' |- |1: ||single headed ||round ||broad headed |- |2: ||spiked ||flanged ||narrow headed |- |3: ||flanged ||studded ||flanged |- |4: ||triple headed ||spiked ||barred |- |5: ||triple headed, spiked ||headless, spiked ||serrated |- |6: ||triple headed, flanged ||banded ||barbed |} ===Light Weapons=== This is a [base weapon], [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Weapon''' ||Ranged ||Long ||Normal ||Close ||Skin-To-Skin ||Save |- |1-2: ||[Dagger Type] dagger ||normal ||n/a ||penalty ||normal ||normal ||easy (1) difficulty (hard when flanking) |- |3-4: ||[Whip Type] whip ||n/a ||normal ||normal ||penalty ||normal ||easy (1) difficulty, can trip and disarm without penalty |- |5-6: ||[Bow Type] bow ||normal ||n/a ||n/a ||n/a ||n/a ||easy (1) difficulty |} {| border="1" cellspacing="0" cellpadding="3px" |- |'''d6''' ||'''Dagger Type''' ||'''Whip Type''' ||'''Bow Type''' |- |1: ||long bladed ||weighted ||flat |- |2: ||short bladed ||black leather ||short |- |3: ||wave bladed ||brown leather ||long |- |4: ||serrated ||multi-tailed ||decurve |- |5: ||tapered ||barbed ||recurve |- |6: ||broad bladed ||woven ||composite |}
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