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All the Little Things
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===The Things=== Any object can be animated and become a Thing, even if the manual dearly suggests using toys. Things are made of components, or parts, with each component having its own separate characteristics. These are: * '''Hit Points''' : Pretty self explanatory. If a component's hitpoints drop to zero, it's broken and unusable until repaired. * '''Damage Immunity''' : Types of damage this part is immune to, and can thusly ignore. * '''Damage Vulnerability''' : Types of damage this part is vulnerable to. When receiving damage from this type of attack, the part takes damage without taking into account the Durability value. * '''Durability''' : Physical resistance of the part. When this part takes damage, you subtract its durability value from the damage. Each component also has a Density and Flexibility score: * '''Density''' : Represents the sheer [[Neckbeards|weight]] and heft of an object, and by extension the amount of force it is capable of applying to other objects. It also influences the amount of fall damage an object takes. * '''Flexibility''' : Self explanatory. Represents the ability of an object to bend and move, and influences directly the move speed and the ability of a Thing to both solve complex tasks, such as using tools, or move on difficult terrain. Density and Flexibility are not tracked singularly: the sum of the density and flexibility of all the parts represent the Density or Flexibility score of a Thing.
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