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===Eremite=== Since [[Advanced Dungeons & Dragons]] had a tendency to reinvent the wheel, an alternative take on the Alchemist kit surfaced in the [[Ravenloft]] setting when [[Champions of the Mists]] introduced the '''Eremite''', which is even described in its own flavor-text as a cross between an alchemist and a [[druid]]. Unlike the aforementioned alchemist kit, eremites don't get a traditional school of magic-based restriction to their spellcasting, and function largely like standard wizards, save for the fact they brew potions instead of memorizing text from their spellbook and for the following mechanical traits: ::Available Races: Human, Half-Elf and Half-Vistani ::Ability Score Requirements: [[Intelligence]] 15, [[Constitution]] 12 ::Bonus Proficiency: Herbalism ::Potion Master: An eremite has a 5% chance per level (maximum 75%) to recognize a traditional D&D potion on sight. ::Eremite Spellcasting: * Eremites can only learn spells that have a range of "0" or "Touch". * All spells cast by an eremite have a "casting time" of 1d4+2, representing the fact that you're just chugging a potion (or splashing it on someone). * An eremite can give a prepared potion to an ally, who can then "cast that spell" on themselves by drinking the elixir. This lets eremites ignore the usual targeting restrictions on spells like "Gaze Reflection". * Once an eremite "spell potion" is opened, it must be used in that same round, or it goes inert. * Eremite spell potions have a limited shelf-life; if they have level-based effects (such as the damage of a Burning Hands potion), they lose 1 level's worth of potency per week until they become useless, whilst otherwise they just go inert 1 week after being brewed. Shelf-life can be extended for 1 week per casting of the Freshness cantrip. * Eremite spell potions have the same potion compatibility issues and "potential for breakage when hit" problems as standard D&D potions. * Eremites can only store their potions in containers made of natural materials, such as glass or clay; use anything else, and there's a 25% chance the potion spoils and is wasted.
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