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==Warscrolls== The common keywords of these warscrolls are: '''ORDER''', '''AELF''' and '''SHADOWBLADES'''. ===Leader=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-shadowblade-assassin-en.pdf Assassin]:''' This is your only lonely hero. Hide him in Dark Riders unit to compensate for his slow movement. Use at will, especially against heroes, since his 2,66 damage per turn switches to 2,66-7-99 damage instead. Point wise this is it's only use: against normal units Dark Riders are far superior. You hide him in a unit, then at the start of ANY combat phase you set him up within 1" of the unit, and after that you can pile in and attack. With 6 3+/3+/-/1 attacks he can add some punch to a weak unit, but he's specially nasty against Heroes, because his Damage goes up to D3 then. Still, that could be not enough to destroy the Hero, so pile in some more models from the hiding unit to finish him off. He's pretty good because of the flexibility and unpredictability he brings to your army, and also can make your opponent become paranoid and second guess himself. Hide him in some of these fast and nimble cavalry/flying units, and you can get him anywhere and surprise kill any support model/unit your opponent has placed far away, thinking it safe. Very useful, and remember he can hide in ANY unit, regardless of the army he is in. Assassins in my Gnoblars? Is more likely than you'll think. ===Troops=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-dark-riders-en.pdf Dark Riders]:''' ''Counts as Battleline if your army has the SHADOWBLADES allegiance.'' Dakka cavalry. Very fast, and they make more enemy models flee. They get three shooting attacks each, but at 5+/4+/-/1 they won't do much damage: on average 0,58 melee damage per turn and 0,5 ranged damage. Their melee is weak, but they get re-rolls to 1's and 2's of their 5+ Save in combat, so against things with no Rend and/or weak Save they can be decent. The plan is to use their great mobility to position them where they'll annoy your opponent most, shoot something if you are close (they only get 16" range, lame), then charge it. They're kinda pricey but if used well can make enemy units flee fast. Use units of at least 15 models and attack ranged units first using your impressive 14" movement. Their fastness makes them somewhat useful, but they'll never be stars.
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