Editing
Acheron
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Avalas=== The topmost layer of Acheron is the battlefield. It contains the largest cubes where armies can claim their territory and space enough for military actions to be fought. Here the sound of battle persists endlessly. Avalas is also the home of both the [[Goblin]] and [[Orc]] pantheons where they are in constant warfare with one another. The Goblins inhabit '''Clangor''' which is almost entirely given over to fighting with the Orcs, with caverns filled with Goblinoids of various types as well as Wolves for riding. Depending on your [[Forgotten Realms|perspective]], the Kobold deity [[Kurtulmak]] also makes his home either on Clangor or in [[Baator|Avernus]], though quite possibly the two locations are linked and the Goblins spend as much time fighting the Kobolds as the Orcs. The Hobgoblin deity [[Hruggek]] supposedly resides here but maintains links to the [[Abyss]]. Frequently the [[Blood War]] spills its way into Clangor where the Goblins and Kobolds are happy enough to let it resolve itself while acting in an "advisory" capacity for both sides. It might seem odd that the typically Chaotic Orcs make their home on a lawful plane, but it's a place of constant battle so it would probably be natural that they would end up there (more likely is that the orcs in 2e, when Planescape was created, were Lawful Evil. It was only in 3e that they became Chaotic.). Also, the presence of the deities cancels out the lawful-aligned trait of the plane, meaning they suffer no penalties. Also ''(at least according to the Forgotten Realms rules, where the cosmological arrangement is different, although it need not be entirely incompatible with core D&D, since cosmological perspectives are often subjective depending on where you start from)'' the Orc realm of '''Nishrek''' is also mildly evil aligned instead of being lawful and also has the mildly-positive trait, meaning dead warriors get up at the end of the day ready to fight again. What's more, inside [[Gruumsh]]'s Iron Fortress any Orc gets damage reduction 25/- which means it is quite possibly one of the most well-defended locations in the entire cosmos outside of Malsheem in the Nine Hells. [[Hextor]] also made his realm here, called '''Scourgehold''' (which presumably became '''Banehold''' when [[Bane]] seemed to usurp/replace Hextor's position as a god of strife and tyranny during the transition to 4e) which is a place of constant battle replete with siege engines and constantly rebuilt fortifications. If the Bane connection is to be followed, it probably has more in common with [[Hades]] and is less intense with battle, but filled with far more foreboding. <gallery> Redspike OHG.jpg|The Hobgoblin city of Redspike, Clangor. </gallery>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information