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==Heroes== ===Jim the Profiteer(Noble) === {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 6 | 4 | 3 | 4 | 1 | 2 | 1 | 10 |- |} Equipment Gromril Aromor, Shield, Helmet, Sword, Pistol, and Dagger. Injuries: Chest Wound(-1T) Special rules: Leader Experience: 28(20 Starting) Advances: 1(+1 LD), 2(+1 T) Skill Lists: Combat, Shooting, Strength, and Special ===Skotti the Manipulater(Engineer)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 9 |- |} Equipment Crossbow, Shield, Helmet, Hammer, and dagger Injuries: Madness!(Suffers from stupidity) Special rules: '''Expert Weaponsmith''': ''A Dwarf Engineer is a master of mechanical devices. By using stronger construction materials and time-tested secrets of Dwarf engineering, a Dwarf Engineer can increase the distance the warband’s missile weapons can shoot. All Dwarf missile weapons in the warband have their range increased by 3" for Pistols and 6" for Crossbows and Handguns. Any range increases are only maintained as long as the Dwarf Engineer remains with the warband.'' Experience: 17(10 Starting) Advances: 1 Skill(Quickshot), 2(+1S), 3 Skill(Resource Hunter:This Dwarf is especially good at locating valuable resources. When rolling on the Exploration chart at the end of a game,the Hero may modify one dice roll by +1/-1.) Skill Lists: Combat, Shooting, and Special Fluff: Underconstruction Fluff Goes here(underconstruction) ===Aralla the Unconquered(Troll Slayer)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 5 | 1 | 2 | 2 | 9 |- |} Equipment Pair of Dwarven Axes, and Dagger Injuries: None Special rules: '''Deathwish''': ''Troll Slayers seek an honourable death in combat. They are completely immune to all psychology and never need to test if fighting alone.'' '''Slayer Skills''': Troll Slayers may choose a skill from the Troll Slayer Skill table instead of the normal Skill tables when they gain a new skill. Experience: 11(8 Starting) Advances: 1(+1 T), 2(+1 A) Skill Lists: Combat, Strength, Special, and Slayer Fluff: Under construction ===Ranpah the Doomsayer(Troll Slayer)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 5 | 1 | 2 | 1 | 9 |- |} Equipment Pair of Dwarven Axes, and Dagger Injuries: None Special rules: '''Deathwish''': ''Troll Slayers seek an honourable death incombat. They are completely immune to all psychology and never need to test if fighting alone.'' '''Slayer Skills:''' Troll Slayers may choose a skill from the Troll Slayer Skill table instead of the normal Skill tables when they gain a new skill. Experience: 11(8 Starting) Advances: 1(+1 T) Skill Lists: Combat, Strength, Special, and Slayer Fluff: Under construction
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