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Warhammer 40,000/9th Edition Tactics/Space Marines
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===Transport Tips=== *'''Razor Rush:''' Razorbacks hauling troops are way better in 9e than they were in 8e. The unit inside the razorback should do something complementary to the razorback, while maintaining a similar weapons range. If inside a laserback, consider a plasma tactical squad. In this MSU approach, it is better to diversify your squads. So while one can bring devastators with 4 multi-meltas inside a razorback (5 if you're using FW's infernus razorback to take another multi-melta), that razorback is going to [[Distraction Carnifex|draw too much attention]] and those devs are likely to be stranded. *'''STEEL REHN Revisited''': The ability to deep strike on the first turn in Matched Play using Drop Pods is a significant boost to the Space Marines' offensive ability. We shouldn't need to go into detail about what this means for you (tactics Page, so yes please do), but needless to say it lets you take the fight to the enemy much sooner than most armies can. Seriously though, this can get a bit stupid; this writer has killed entire 2500 point armies in two turns by stuffing the entire army in drop pods (which is cheating, but whatever)(How?)(You must start the game with at least half your points deployed), suffering something like 6 models as casualties. Yes, 6 MODELS, not units. Whilst this is ridiculous and broken, it does limit you to non-bulky infantry. You will lack termies, redemptor dreads, or any large vehicles, so play with caution. Of course, you could just bring some cheap backfill units, like artillery (Whirlwind anyone?) (Lol) to counter this issue. Advised only to be done when you really, really need to win or teach someone a lesson. You will lose friends, you have been warned. **Don't forget, Drop Pods ''don't'' let you put more than half your points in reserve, they just let you put more than half your ''units'' in reserve. You can't (legally) put your whole force in them.
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