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===Questoris Knight Magaera=== One of the "standard" sized (compared to the Cerastus) Imperial Knights, armed with a host of funky new archaeotech gear: First, his Ion Shield also reduces the strength of incoming shots and it also has equivalent to IWND (6+ instead of 5+), meaning it has a bit more survivability than your regular knight. It also has a larger variety of [[Dakka|ranged weapons]] than your regular knight too; it's main cannon is a Lightning Cannon, which is S7 so it can't insta-gib things like the Battle or Thermal Cannon can, but it does have shredding and rending, so it is more likely to wound things and is probably better for you against terminators than the Knight Paladin but worse than the Errant. As for support weapons, it's got a Plasma Fusil from [[Horus Heresy|HH]], allowing you some S6 AP3 salvo goodness for dropping MEQ, which it does ''considerably'' better than the heavy stubber. However, it lacks the carapace weapons the GW Knights can buy for anti-air purposes. In the melee side, you can replace the chainsword with the Siege Claw, which arguably does exactly the same, since D melee weapons are D melee weapons. It only gives you bonuses against fortifications, which were screwed beforehand anyway. But the claw does come with an arm mounted weapon: it's got one of those Rad Cleanser weapons too, which is basically a fleshbane flamer, with the added bonus of dropping the toughness of multi-wound models by 1 if they have taken a wound (doesn't stack). 25 points for a rad cleanser? Definitely not. As for everything else, it's more likely to go nuclear when it dies, but you don't want to stand next to a dead super-heavy anyway, so that's not a terrible thing. And it does have initiative 2, meaning it's gonna strike last against everything bar fists and hammers which tend not to come in huge numbers. Though the thing to look out for then is melta/haywire bombs, but since Haywire mostly comes with Eldar you were striking last anyway. Finally, what sort of rank should it hold? It's an infantry killer and fortification buster and NOT a tank hunter or character slayer. So if it's not doing jobs its suited for then it's just a Zombie Knight wandering around being nigh-useless. Use it for forward line-breaking and not trading shots in the back of the field. Avoid using it for HQ slots unless you absolutely have to due to a lack of models for other jobs as WS upgrades are neither here nor there when the damage output is practically the same as any other knights (except that I2 will see it dead before it swings against another Knight) and the BS upgrade could be FAR better spent on anything else. Makes for a good Scion-Implacable, since the added bonus to buildings will combo with its Siege Claw and literally bring houses down. Whilst the re-roll on stomp attacks and added defense against grenades & bombs will mitigate slightly against its poorer melee capabilities.
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