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Warhammer 40,000/6th Edition Tactics/Grey Knights
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===Battle Brothers=== *'''Inquisition:''' Why haven't you taken it yet? Seriously, you get 3 Elites Choices (Read: 3 units of Inquisitorial Henchmen) and each of them can take a transport like a Rhino, or a Chimera or a Land Raider or a Valkyrie. That makes it worth it right up front, but with the right load out, they can fill holes in your army, so this should be your first choice right here, but it is even better not take them as allies. Inquisitors have this trick of acting a bit like a part of the normal detachment allowing you to still take another ally. Consider a Inquisitor in a Valkyrie, while still having a full Guard artillery battery and doing some screening with large blocks of bolter brothers; or a four lascannon Devastator squad buffed by a psyker Inquisitor while Knights deal with the enemy infantry. The possibilities are great with combinations of just Inquisition and Red Hunters not even counting allies of convenience at all! *'''Space Marines (Red Hunters):''' If your group is okay with [[Forge World]] and you have an Inquisitorial detachment, Space Marines with the Red Hunters Chapter Tactic count as Battle Brothers for Grey Knights. The problem is that there is a lot of overlap between your two armies you're both bolter shooting, power armour wearing armies, just that they shoot better, while you have more special rules and buffs. However the actual nature of the Red Hunters chapter tactic makes them great for supplementing Grey Knights: you get one-turn-use ability that give one of the six useful special rules (Counter-attack, Monster Hunter, Tank Hunters, Hatred, ''Skyfire'' or Interceptor) to X units (including dreads), where X is a number of the current turn, so this bring a bit of risk management into the game. Used properly, this ability could be devastating. Combine this with your powers and you can get some incredible attack effects. They are specially good when fighting against Chaos Space Marines and Daemons: they can take on the Chaos Marines, and the Grey Knights can murder-rape the Daemons! *'''Adepta Sororitas:''' Coming soon. *'''Blood Angels:''' Coming soon. *'''Dark Angels:''' Coming soon. *'''Eldar:''' Coming soon. *'''Imperial Guard:''' Coming soon. *'''Necrons:''' Coming soon. *'''Space Marines (All the Other Varieties):''' What's the main thing that Grey Knights lack? Long-range firepower. What do Vanilla Marines have in spades, in the form of Lascannon/Plasma Cannon Devastators, Skyhammer Stormtalons or, if you like seeing your points drop faster than a hooker with a broken hip, Devastator Centurions? Long-range firepower. Your regular GKs can handle the short-range firefight with their Storm Bolters and Psycannons, pop a squad of Devastators in a ruin or fortification, and get a Techmarine to slap on a +1 Cover Save buff. 3+ cover save Lascannons? Fuck your metal boxes. Facing enemy Terminator problems? 4 Plasma Cannons will wreck their day. If you REALLY want to get some tank killing up in this, and don't fear the close range, give them some Multi-Meltas, make Vulkan the HQ and laugh as you turn everything from Land Speeders to Land Raiders into molten slag. Also, Stormtalons escorting Stormravens, that drop Dreadnoughts and Paladins. *'''Space Wolves:''' Coming soon.
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