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Warhammer 40,000/6th Edition Tactics/Adepta Sororitas
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===Super Heavy=== As will all Imperial factions, you may take up to six [[Imperial Knight]]s as a Superheavy detachment. Alternatively, if you're playing Escalation you have a choice of a Marauder Bomber, Marauder Destroyer, Warhound Scout Titan, or Reaver Battle Titan as a Lord of War. However, note that this is only provided for by the Forge World update, so your group may not agree to let you use them. *'''Paladin Knight''': It's a big walker with two big anti-MeQ battle cannons, a couple of heavy stubbers, and a 4+ invuln save on one facing of your choice (chosen at the start of your opponent's shooting phase, you may chance the shield's position each turn). There's really not a lot you can do wrong with this guy, just plop him down and start ripping things up. It's longer range will probably help Sisters out more. *'''Errant Knight''': Mostly the same as the Paladin, but trades the two battle cannons for a single melta cannon: S9 AP1 large blast Melta. Great for cracking heavy armor and TeQs, but fewer pie plates per turn means it has a ''slightly'' harder time with horde armies. Honestly, you're probably better off with the Paladin. Sisters are pretty fixed for mid-ranged and melta weapons, what they don't have is long range stuff. *'''Marauder Bomber (Forge World):''' Coming soon. *'''Marauder Destroyer (Forge World):''' Coming soon. *'''Warhound Scout Titan (Forge World):''' Coming soon. *'''Reaver Battle Titan (Forge World):''' Coming soon.
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