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Warhammer 40,000/10th Edition Tactics
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==== Reserves 101 ==== As with last edition, you can abstain from deploying certain units and store them in Strategic Reserves to deploy later. Unlike last edition though, you have a points cap on how many units you can throw in here (250/500/750 points or 25% of the total army cost) since Power Level got axed. Of course, units with ''Deep Strike'' do not count as part of this allotment. Regardless of how they got there, you can deploy any units in reserves at the end of the Movement phase. Any such units that get deployed count as if they had just moved - which isn't nearly as troubling as in prior editions as any ''Heavy'' weapons can still fire after moving. While all units cannot be within 9" of an enemy unit, units coming from Strategic Reserves need to stay at within 6" of a table edge and not within the enemy DZ (on round 2) or just within 6" of a table edge (on round 3+).
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