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===General tips=== * '''Global Recruitment will win you games''': The optimal start for any Tomb King is to fight whatever army is on your doorstep them immediately go into either your starting settlement or enter Entombed stance, either way you want access to Global Recruitment to spend the first 2 turns simply filling your army with troops ASAP in fact this is more important than fighting your starting enemy, if you have to choose one then choose global recruitment. Global recruitment takes twice as long but doesn't cost anything because you're playing Kangz, which is huge. Do this after a pyrrhic victory has wiped out most of the units in your army too and you'll refill your armies rapidly. Otherwise, it will take you too long to fill your armies and they AI will curbstomp you * '''Always build a resource building if you can''': The Tomb Kings's Mortuary Cult means that you will need access to at least one of each resource building if you want to access the full range of things to create, parts of your victory condition requires you to craft things too. Which brings us to... * '''Trade deals are your friends''': Let's not mince words, your economy is ''shit'', and while you don't pay upkeep or recruitment costs, your buildings are very expensives. You'll gain money raiding and fighting, but trade will also be an important part of your revenue stream. Also, it will give you access to resources you may not produce at the moment (good luck making wine in the middle of the fucking desert). * '''An army full of trash units is better than no army''': You may have hit your best units' cap with your current armies, but that's no reason to not recruit another one as soon as possible and fill it full of skeletons spearmen/warriors, since you have no recruitment or upkeep costs whatsoever. Even if you don't need it for fights, you can always use it to raid, as bait for your other army in Ambush stance, to maintain public order, to drown the enemy in bodies, ... * '''Slow and steady win the race''' : You won't expand quickly. Whether it's because you need to wait to recruit more units in global recruitment, or until the place you've conquered is properly built up before pushing forward, this is not a campaign where you will be taking a city every turn. Tomb Kings rebellions are ''nasty'' if you let your Public Order get too low, so you'll also have that to keep in mind before moving on to conquering your next city. * '''Keep your starting construct:''' While everyone in the games start with a high-tier unit in their army, you can usually manage if you lose them. Not so much here, in line with the above points. Each Legendary Lord start with a construct in their army (Khatep with a Hierotitan, Arkhan with a Tomb Scorpion, Settra with a Khemrian Warsphinx, Khalida with Sepulchral Stalkers). You will not be able to replace them for a ''long'' time if you ever lose them, what's with Tomb Kings' incredibly low growth rate and money problems, and they are incredibly useful until you reach tier IV.
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