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===Mors=== *'''Befriend Numas:''' This Tomb King faction is directly to the west of your starting location in ME, and they usually won't get wiped out for quite some time to come - so becoming friends with them means you will have one less flank to worry about for a while at least. Plus, as Tomb King opinion of you ''increases'' instead of decreasing as your empire level goes up, they'll be all too happy to trade and help out your weak early economy once you start taking a few settlements. An alliance might not be the best idea though, as Daddy Settra may shoot you dirty looks over it (assuming he doesn't get wiped early). *'''Secure the mountain range:''' Push south afterwards and take the mountains from the greenskins and dawi holding it. With Thorek having been added recently, this became a bit harder, but also more rewarding, as his defeat trait gives the defeating lord more AP damage for '''his entire army''', which makes subsequent battles with the stunties MUCH easier. *'''Clanrats are your friend:''' Don't underestimate these little buggers. Unless you're playing on higher difficulties, filling an entire army with Clanrats with 2-3 Chieftains backing them up is a surprisingly viable tactic, and Queek can buff them quite heavily - and with your Clanstone, you get lots of extra AP damage to get through Dawi armour. Make sure to take the red lord skill that buffs them if you go for this, as well as rushing the upgrades in the top left of the tech tree. * '''Immortal Empires''' In Immortal Empires you start 1 region away from Skarbrand. Not province, REGION. prepare for assrape. More seriously rush walls as quick as you can and expand towards Lybaras and Kroq-Gar as you don't have ANY options to counter Khorne's basic Bloodletters until tier 3 and 4.
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