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==Campaign Strategies== Starts nearby at war with some dwarfs and with Fateweaver relatively nearby. You should learn quickly how your wird building cycle, coordinating them up to give you units and bonuses when you expect you needed. Dwarves, Fateweaver, and likely Skarbrand, later on, will be a tough fight. Your plagues are not a faction addon, Its a requirement for Nurgle. Building an army or recovering from a fight, use a plague to boost replenishment. About to attack a settlement, use the hero you get at the start to place a plague on them. Your unique recruitment mechanic makes getting large amounts of high tier units difficult, your best and easiest to recruit campaign units are Chaos Knight's of Nurgle (which are comparably to chosen but much easier to recruit) and Beasts of Nurgle (which can be ridiculously tanky) because both of these can be generated from minor settlements. Great unclean ones are also extremely strong once they get all the free bound spell techs but they recruit painfully slowly. Generally the Nurgle demon units are much weaker than the warriors of chaos options, chaos warriors are generally better than plaguebearers in many match ups and the high armor of the warriors of chaos units mean they auto resolve much better. '''Realm of Chaos''' Poxbearers of Nurgle (Ku'gath): Ku'gath has found himself in a really, really uncomfortable spot. Although his west and northern fronts are somewhat safe, everywhere that is not those two directions are not fun. A clan of dwarves is to your east, along with some Tzeench armies to your north. South of you is yet even more dwarves, and the ordertide that is Kislev. You are going to want to take this very slowly, and carefully. First, deal with the ogre's that are harassing you. Once you got your first province secure, deal with the dwarves, they will not stop until you have been scrubbed from the map entirely. South of you, Kraka Drak has little more to do besides sending their armies to come piss you off. Try to ally the local norscan clans to keep them busy. North of you, a Tzeench faction is busy planning to bring your end. If possible, try to stay on your good side, as pushing north will attract the attention of Kairos and Cathay. '''Immortal Empires''' Poxbearers of Nurgle (Ku'gath): Ku'gath evicted Malus Darkblade and is now starting in the Dragon Isles. The map has also been reworked so you can access the mainland via a stepping stone land bridge. This is both good and bad news for you. The good news is you're nestled up against a map edge and won't need to worry about rear attacks. The bad news is you start next to Imrik, Thorek, and Greasus, all of which are difficult matchups for Nurgle. Try to make nice with Greasus and expand west to Skarbrand. The Southlands is increasingly looking like the new Lustriabowl with 3(!) Chaos factions, Volkmar, and Teclis moving there from ME and you do NOT want the place to turn into another ordertide snowball.
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