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===Support=== ====Frostbite Spiders==== Skirmish, Infantry, Monstrous Creature(Giant Frostbite Spider) 0-3 Giant Frostbite Spiders, 3-20 Frostbite Spiders per unit The smaller Frostbite Spiders use 25mm x 25mm bases. Giant Frostbite Spiders use 50mm x 50mm bases. 8 pts per model(55 pts per Giant Frostbite Spider) {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Spider | 2 | 2 | 3 | 3 | 1 | 4 | 2 | 5 | 0 | - |- | Giant Spider | 2 | 2 | 6 | 5 | 3 | 4 | 3 | 8 | 0 | - |} '''Wargear:''' Frost Fangs: These count as a hand weapon poisoned with Frostbite Venom. '''Special Rules:''' Beasts of the Sightless Realm, The Hordes Beneath Cave Crawlers: Frostbite Spiders treat Difficult Terrain, other than water features, as open ground. Dangerous Terrain tests must be taken as normal. Spider's Web: If a unit directs any of its attacks in close combat against a unit containing one or more Frostbite Spiders, it gets -1 Initiative until end of turn. Multiple instances of this effect on any one unit do not stack. Webspittle: Shooting attack. Move and Fire 1, S2 AP0, range 18β. Units hit count as caught in the Spider's Web(see above) this turn. Giant Spiders cause Fear. ====Chaurus Hunters==== Skirmish, Scuttling Flyer Beasts 3-15 models per unit, 40mm x 40mm base 35 pts per model {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Chaurus Hunter | 2 | 2 | 3 | 3 | 2 | 4 | 2 | 5 | 0 | 5+ |} '''Wargear:''' Chitin Carapace Virulent Maw: This is a natural, head-mounted shooting weapon with the following profile: Fire and Charge 1, S1 AP0, Poisoned(2+), range 12β. Stinger Claws: This is a Poisoned(2+) melee weapon that strikes at AP4. '''Special Rules:''' Beasts of the Sightless Realm, The Hordes Beneath, Immune to Poison ====Skeever Swarm==== Horde, Beasts 3-20 bases per unit, 40mm x 40mm base 16 pts per base {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Skeever Swarm | 2 | 0 | 2 | 2 | 3 | 3 | 3 | 3 | 0 | - |} '''Special Rules:''' Beasts of the Sightless Realm, The Hordes Beneath, Swarms Ataxia: This infectious disease carried by Skeevers sickens and weakens the coordination of its victims. If a unit suffers one or more unsaved wounds from a Skeever Swarm, the models in that unit contracts Ataxia at end of turn. You may put a marker on the unit to represent this(multiple cases of Ataxia do not stack). Once per turn, you may force the player controlling that unit to re-roll a single d6 for a unit with Ataxia(or for a model in the unit), other than a roll to wound or a roll to cast a spell. The second result must be abided by. If Ataxia is cured, it no longer affects the unit. ====Spiderling Swarm==== Horde, Infantry 3-20 bases per unit, 40mm x 40mm base 13 pts per base {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Spiderling Swarm | 2 | 0 | 2 | 2 | 3 | 4 | 3 | 4 | 0 | - |} '''Wargear:''' Frost Fangs: These count as a hand weapon poisoned with Frostbite Venom. '''Special Rules:''' Beasts of the Sightless Realm, The Hordes Beneath, Swarms Cave Crawlers: Spiderlings treat Difficult Terrain, other than water features, as open ground. Dangerous Terrain tests must be taken as normal. ====Gehenoth==== Skirmish, Monstrous Creature Single Model, 40mm x 40mm base 100 pts {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Gehenoth | 3 | 0 | 6 | 5 | 4 | 3 | 4 | 8 | 0 | 5+ |} '''Wargear:''' Frost Fangs: These count as a hand weapon poisoned with Frostbite Venom. Armored Hide: The Gehenoth has a 5+ natural armor save. '''Special Rules:''' Beasts of the Sightless Realm, Fleet of Foot, Rampage, Fearless. Gehenoths cause Terror. Terror in the Night: The Gehenoth has the Infiltrate special rule. While Night Fighting is in effect, it may Infiltrate up to 6" closer than would normally be allowed, and also has the Hit and Run special rule.
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