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====Other Changes==== * One might notice that the Druid and Paladin's channeling powers are rather limited compared to the Cleric's from last playtest - this is intentional, because Wizards viewed tying it to proficiency bonus being far too kind for multiclassing. They also capped it off much sooner at 4/day with no way to improve it. * Epic Boons also allow you to improve a stat by 2 so long as it doesn't put the stat above 30. Not that there's any way for anyone to do that. * Banishing Smite now forces the enemy to make a Charisma save to resist being banished without any HP restriction. The banished foe can make another save each turn to break free. Its damage also scales by if it's upcast. ** Blinding Smite, Staggering Smite, Thunderous Smite and Wrathful Smite also have this same damage boost for upcasting. ** Due to the generalized spell lists, this means that the Cleric also has access to smite spells...and do them better thanks to their spell scaling. * Branding Smite is now called Glimmering Smite, being otherwise identical aside from being classed as a Transmutation spell. * Find Familiar no longer calls some magical version of a mundane animal of smaller outsider, instead giving a singular template for all familiars. While its typing isn't that significant, what does is whether it's land-based (giving a climb speed and extra AC), sea-based (giving a swim speed and the ability to breathe water), or air-based (giving s fly speed). ** While the familiar can attack using your casting attack modifier and dealing damage based on what type of creature it is, the damage is as pathetic as you'd expect. Just settle with casting spells through it. * Find Steed similarly no longer calls an otherwise ordinary horse, instead summoning some magical horse that's either Celestial, Fey or Fiendish. Each subtype not only influences the kind of damage the horse does but also gives it a special daily ability. * Grabbing and Shoving no longer require attack rolls, but instead force the enemy to make an Athletics or Acrobatics check against DC 8+Prof+Str Mod. Welp, that was fun while it lasted. ** The grabber can now move around, though at a slower speed because they're dragging their target along unless the target is much smaller. * Inspiration - that is, the GM-issued metacurrency for re-rolls - is being renamed to Heroic Advantage, likely to help avoid confusion with Bardic Inspiration. It's also no longer issued for rolling nat 1s.
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