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== New Mechanics == ===Corruption=== {| border=1 cellpadding=7 cellspacing=0 |- bgcolor=#ccccff !Roll !Result |- !01-10 | Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10. |- !11-15 | It's Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character's Perception is reduced by 1d10. |- !16-20 | Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character's Intelligence by 1d10. |- !21-22 | Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercussions if discovered. |- !23-25 | Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one's own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all! |- !26-30 | ''Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging (+0) Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.'' |- !31-33 | Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed! |- !34-45 | Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeentchian cultists or Space Marines after experiencing the shock of their drop-pod assault. |- !46-50 | ''Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...'' |- !51-55 | ''Caste Supremacy: After all the suffering he's been through, this character '''knows''' his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. '' |- !56-60 | ''Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.'' |- !61-63 | The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table. |- !64-70 | Reeducated: The character has expressed views differing from those considered "correct" and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character's Willpower is reduced by 1d10. |- !71-75 | Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau. |- !76-80 | Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity. |- !81-83 | World Weary: The character is a broken shell of the person he or she once was, having seen too much, been deceived too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels. The character gains the Jaded talent and reduces his/her Willpower permanently by 1d10. |- !84-90 | Prejudiced: This character has come to see a particular species, race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question. |- !91-93 | Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it. |- !94-00 | Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge. |- |}
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