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Grimdark Future/Tactics/Dark Elf Raiders
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===Heroes=== *'''Dark Lord:''' The Dark Lord is pretty emblematic of the dark elf lifestyle: Fast and with high quality, but suffers defensively with only 5+ for defense. The big rule for the dark lord is Dark Strike, which lets the lord's unit add +1 to AP and defense when charging. This is quite useful for keeping an enemy under pressure for the first turn of a charge. **Shooting: The basic barb pistol is decent enough, granting Poison. You can swap it out for a grenade launcher if you're planning on dealing with mobs or a fusion pistol/rifle if you're keen on just punching holes in tanks. **Melee: You can replace that CCW with one of three weapons that grant different rules for 5 points: The agony whip (Poison and Rending if you plan on maximizing those 6s), the shell sword (for killing heroes and elites) and the energy sword (AP 2 and Rending). *'''Succubus:''' The succubus is for the most part similar to the dark lord, but the succubus' defense is even more garbage...until you get stuck in, where Dodge then kicks in. You'll absolutely be wanting a transport to protect their entry. **Melee: Alongside all the weapons available to the dark lord, the succubus also has her own special weapons: The energy glaive (AP 1, discard because you can get the energy sword for the same price), crystal gauntlets (Rending. Again, you have better weapons), sword-flails (double your attacks, which isn't too bad) and the net+spear (an extra attack and AP 1 for 10 points? Eh, could be worse). *'''Torture Master:''' A genuine freak, the torture master has Regeneration they can improve by buying Torture Master (how original OPR) as well as access to Psychic 1 or 2. The Torture Master rule also extends to any attached units, making it ideal to attach one to a unit of tortured warriors. **Melee: By default, the torture master only has a pair of CCWs. These weapons (yes, you're replacing the set rather than merely one of them) can be swapped off for the following: a venom sword (AP 1 and Poison) agony whip (Poison and Rending) a corrosive whip (+1 attack and Poison), leech gauntlet (4 attacks), scissor gauntlet (4 attacks and poison), and syringe gauntlet (AP 2 and poison) **Shooting: If you intend to keep enemies at bay, then you might want to buy a gun. You might do so anyway because you sacrifice nothing for it. Your options are limited to the barb pistol available to other heroes, the acid gun (Rapid-fire AP 1 Poison), the arcane rifle (A sniper rifle with the powerful Deadly 3 and AP 1) and the syringe pistol (A pistol with AP 2). *'''Courtesan:''' The courtesan is another dedicated melee unit, though this one only confers three AP 1 Poison attacks with their poisoned katana. A courtesan otherwise has no reason to be the lone HQ. *'''Medusa:''' Another cheap HQ to fill up a vacancy, the medusa provides a rapid-fire weapon in its gaze. This is especially helpful for witches or tortured warriors, as their shooting is likely the most limited. *'''Ghoul:''' The bruiser. It's got Furious and quite a few attacks, but little else. Fortunately, its 3+ quality means that it's a good way to protect a unit from morale tests. *'''Naga:''' The naga is the strongest hero, though that's not by much. It benefits from a 3+ to both quality and defense as well as a good mix of melee and shooting, though the shooting stands out by dual-wielding both a barb carbine and a barb pistol.
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