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Geist: The Sin-Eaters
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==Archetypes== For Geist, the "class" splat is your Archetype, aka how your death changed you. Each Archetype has a way it uses its Manifestations in the eyes of the Sin-Eater's Virtue and Vice. When a Manifestation is used in such a way it requires no Plasm, making it free to use (but secondary effects still use Plasm). Arenβt used in 2E, although some are renamed, lumped into, and recycled as Krewe archetypes. ===Advocate=== Advocates are there to help spirits move on in life. The Virtuous do so to help a ghost to a better place while the Vicious do so to gain something out of it themselves. ===Bonepicker=== Bonepickers seek to make their mortal lives as comfortable as possible by amassing large amounts of wealth and resources. Virtuous Sin-Eaters do this so that they can help other people while the Vicious do so for selfish reasons. ===Celebrant=== Celebrants are the mandatory "they're totally not there just for sex, guys" splat. They embrace life and all the fun stuff it offers, seeking thrills and desires so that they can make the most of their return from the grave. The Virtuous take a careful and moderate approach to their revels, while the Vicious are full-on [[Slaanesh]] tier. ===Gatekeeper=== Gatekeepers are the border watch between the worlds of the spirits and the living. Virtuous ones take a gentle but stern approach to keep newcomers out and drive out those who are already here while the Vicious take the violent and easy approach. ===Mourner=== Mourners take care of spirits and their unsated passions. The Virtuous help ghosts come to terms with their deaths while the Vicious sate these passions for themselves without caring for anyone else. ===Necromancer=== Necromancers revel in their powers and seek to learn more. Virtuous ones do so to help the living and other ghosts while Vicious ones do so to get ahead of their rivals and takes knowledge from others rather than find it out themselves. ===Pilgrim=== Pilgrims guide ghosts through the land of the dead. A ghost must shed its emotions and its humanity before it can move on to its final reward. This can be done with both ghosts and people: by making them forget connections, severing bonds, or helping them move on a Pilgrim fulfills its purpose. The Virtuous help people with the chaos and tragedy in life and guide them to move on while the Vicious tend to force them to do so against their will. ===Reaper=== Reapers are the required edgelord splat, the judges of the living and the dead. They seek out those who sin and judge them, killing the unworthy and sending them to the Underworld. Virtuous Reapers do this out of compassion and love while the Vicious Reapers seek to gain from their killings, use people first or do so for the lulz.
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