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===Socialize=== *Second Socialize: the usual, dicecap of (Esence + Lovers). *Fateful Socialize: duh. *Shun the Smiling Lady: 7m, Simple, Emotion, Fate, Shaping, Indefinite. Reduces target's app to 1 before supernatural effects (to apply them, target must spend 1wp and roll manip+socialize at difficulty of user's Essence). If anyone loves the target and has an Essence below the user's, feelings cease immediately, Intimacies are removed. *Cash and Murder Games: 10m 1wp, Simple, Combo-Basic, Fate, Servitude, Virtue (Conviction), Instant. Targets 2 people, redefines relationship in terms of one person gaining dominion over another. Roll Manip + Soc against the MDV, adding user's Essence in successes to the roll. If success the definition takes hold. Victim can spend 1wp to ignore it for 1 scene, once they spend wp equal to activation successes the relationship is broken. *Life Without Compunction: 5m, Reflexive, Combo-OK, Emotion, Fate, Social, Virtue (Temperance), Instant. Manip + Soc after a faux paus, 1 sux makes them not care, 3 sux they consider it normal, 5 sux makes it accepted by the society for the rest of the story. *You and Yours Stance: 10m 1wp, Simple, Combo-Basic, Compulsion, Fate, Servitude, One Scene. Anyone who wants to attack the user rolls Conviction at Difficulty of user's Essence. Acting in a way that won't please them requires a Temperance roll, same difficulty. Rolls to seduce by the user add bonus sux equal to the user's Essence. *Fortuitous Fellowship: 12m, Simple (dramatic action), Fate, Shaping, Instant. Wits+Socialize after 1 week in a society, spend successes on Magnitude or Loyalty: Magnitude cannot exceed (Craft Fate), Loyalty cannot exceed her highest Virtue. User defines the new Policy, but has no control over people who join. They may become the leader only if they craft a Resplendency for the purpose. *Wanting and Fearing Prayer: 10m 1wp 1lhl, Simple, Illusion, Fate, Prayer Strip, Virtue (Conviction), Indefinite. (pg 152 Sids).
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