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====Imperial Squadrons 1==== [[File:ImperialSquadrons1.png|thumb|300px|right|Imperial Fighter Squadrons 1 Expansion Pack]] ''The basic Imperial squadrons are all single role specialists, and the typical force will want two (possibly three) boxes of these for interceptors and bombers. You get plenty of fighters in the starter, and the advanced is a niche unit that is generally used for its aces rather than as a generic escort.'' {| class="wikitable" |- ! Type !! Speed !! Hull !! AA !! AS !! Defense !! Keywords |- ! scope="row" | TIE Fighter | 4 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | | Swarm |- | Black Squadron | 4 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | | Escort, Counter 1 |- | Howlrunner | 4 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Swarm |- | Mauler Mithel | 4 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Swarm |- | Valen Rudor | 4 | 3 | <span style="color:red"></span><span style="color:blue"></span>⬤⬤⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Swarm |- ! scope="row" | TIE Interceptor | 5 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | | Swarm, Counter 2 |- | Saber Squadron | 5 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | | Swarm, Snipe 4 |- | Ciena Ree | 5 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Swarm, Counter 2 |- | Soontir Fel | 5 | 3 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Swarm, Counter 2 |- ! scope="row" | TIE Bomber | 4 | 5 | <span style="color:red"></span><span style="color:blue"></span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Bomber, Heavy |- | Gamma Squadron | 4 | 5 | <span style="color:red"></span><span style="color:blue"></span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Bomber, Grit |- | Captain Jonus | 4 | 5 | <span style="color:red"></span><span style="color:blue"></span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace x2 | Bomber, Heavy, Grit |- | Major Rhymer | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace x2 | Bomber, Heavy |- ! scope="row" | TIE Advanced | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Escort |- | Tempest Squadron | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Escort, Bomber |- | Darth Vader | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace x2 | Escort |- | Zertik Strom | 4 | 5 | <span style="color:red">⬤⬤⬤</span><span style="color:blue"></span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace x2 | Escort |- |} *'''TIE Fighter Squadron''' - Speed 4, Swarm, 3 hull, 3 blue dice, 8 points. Unlike the Rebellion's multi-role X-Wing, the TIE Fighter has just one job: move in fast, hit hard, and try not to explode. Leverage your speed and price to alpha-strike targets and bring them down before they get to shoot back. TIE Fighter aces gain the valuable Scatter/Brace token combo, dramatically enhancing their survivability. **'''Howlrunner''' - For the price of two TIE Fighters, Howlrunner grants an extra die to attacks made by other nearby squadrons with Swarm. Pretty straightforward - throw her into a bawl of TIEs, try to keep her in the back, and consider tossing in an Escort, because she ''will'' be a prime target. Activate the TIE ball with Flight Controllers, and they're throwing ''two'' extra dice. Her ability also affects Counter attacks, meaning Howlrunner plus Dengar boost Interceptors to a ridiculous Counter 4. Available only in the Core Set. **'''"Mauler" Mithel''' - After Mauler moves, every engaged squadron takes 1 automatic damage. Great against aces relying on tokens to stay alive, combos well with a source of Intel to keep him moving around. You're flying 3 hull TIEs, so you should know first-hand how badly 1 damage against ''every squadron at range 1'' could hurt. **'''Valen Rudor''' - Upgrading his blue AA to black, Valen turns anyone around into his own personal Escort - he cannot be attacked if the enemy is engaged with another squadron. This affects Counter, too, so shoot those A-Wings with immunity. Available in the Corellian Conflict campaign box. **'''Black Squadron''' - A unique squadron without defense tokens, for one point more than the regular TIE, Black Squadron loses swarm and picks up Escort and Counter 1. The cheapest Escort squadron currently in the game, upgrading a TIE to Black Squadron can keep Howlrunner or Mauler Mithel alive for that one vital extra attack, at the lowest price other than free. Combine with Dengar and/or Howlrunner, and Black Squadron will also make the enemy hurt on its way down. Available in the Corellian Conflict campaign box. *'''TIE Interceptor Squadron''' - A TIE Fighter with an extra point of speed, an extra blue die, and Counter 2 - for just 3 points more. Not only more deadly, but also extracts a price from every squadron attack that comes their way. The increased lethality is generally regarded as a fair trade for the price, relegating the TIE Fighter to its aces. Interceptors backed by flight controllers and Howlrunner will decisively end the squadron game quickly as long as they get the first shots in. **'''Soontir Fel''' - If a squadron he's engaged with makes a non-counter attack targeting any squadron but him, it takes one damage. Surround him with Escorts to have your enemies kill themselves, or use ''him'' as an escort to dissuade your opponent from shooting more important squadrons for fear of his effect. **'''Cienna Ree''' - You are always obstructed while defending. Goes a long way to alleviate Interceptor's low hull - most ships can't attack you, most Counter rolls 1 die against you, and squadrons are that much less likely to roll the accuracy to bypass your scatter. Available in the Corellian Conflict campaign box. **'''Saber Squadron''' - The Interceptor's tokenless unique gains Snipe 4 for just one extra point. You can sit in the back, safe from harm, and throw dice into the squadron brawl from afar - or take down important targets protected by Escorts (especially if Jendon happens to be floating around). Snipe bypasses Counter, and a double-tapping Saber Squadron can take out that annoying generic Intel squadron as often as not. Available in the Corellian Conflict campaign box. *'''TIE Bomber Squadron''' - Just as fast as regular TIES, but with the hull strength (and defense tokens) of an X-Wing. Unfortunately the have no other purpose than to be capital ship hunters. They have Heavy much like Y-Wings, so your opponent can just ignore them or trap them in engagement if he was so inclined, and they only roll one dice against squadrons, so they don't have a great damage potential in a dogfight. Keep a source of Intel nearby, and let them shoot at ships like they were built to. **'''Major Rhymer''' - Rhymer and everyone around him get to shoot ships at close range, rather than range 1. Suddenly a TIE bomber blob looks like a threat similar to a Gladiator Star Destroyer all by themselves. (Note: nerfed by errata from the original card.) The enhanced threat range can keep you safe from enemy squadrons, sitting under your own flak and denying a huge area of the table. **'''Captain Jonus''' - Grants a source accuracy results to friendly ships attacking enemy ships he's near. Can make it that much easier for your ships to crack the enemy's carriers, while you sit within bombing range of them anyways. Available in the Corellian Conflict campaign box. **'''Gamma Squadron''' - The tokenless TIE Bomber unique loses Heavy, and gains Grit. Not altogether too useful, since the rest of your bombers need Intel even if Gamma Squadron doesn't, but only costs a point more. Available in the Corellian Conflict campaign box. *'''TIE Advanced Squadron''' - Combining the speed and firepower of the TIE Fighter, trading Swarm for the hull and Escort of an X-Wing. The black anti-ship die means Advanced are surprisingly decent at hitting ships, but their main role is to escort bombers. The generic TIE Advanced is not encountered all that often as it's expensive for its so-so stats, but the uniques see competitive play. **'''Darth Vader (TIE Advanced)''' - Vader adds a black die to the Advanced's AA, and his ability causes crits to add a damage to the attack, making him basically as good as a TIE Bomber against ships and making his AA shots much more lethal. Unfortunately, the target this puts on his head combined with his high price tend to give him a short life expectancy. **'''Zertik Strom''' - Zertik switches all his AA dice to red and gains the ability to re-roll his attacks by causing 1 damage to a nearby friendly squadron (this should be a Bomber or an Advanced, ''not'' one your fragile Interceptor aces). A strange squadron, Zertik has the effective firepower of a TIE Fighter using Swarm at the cost of hurting your own squadrons for the re-roll. Fairly cheap, at just 3 points over the base model, Zertik does bring his brace tokens to bear and retains his Escort duties. Available in the Corellian Conflict campaign box. Pairs well with Bossk, who welcomes a little bit of friendly fire. **'''Tempest Squadron''' - The tokenless Advanced costs an extra point, and gains Bomber. At just one extra point, is justified virtually any time you were bringing an Advanced to protect a Bomber wing. Available in the Corellian Conflict campaign box.
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