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==Battalions== ''No longer valid in Matched Play games''. Now battalions are universal. Please refer to the Age of Sigmar Tactics page (when it finally gets updated). ===Virulent Procession=== ''One Verminlord Corruptor, 2+ Congregations of Filth, 0-1 Foulrain Congregation, 0-1 Plaguesmog Congregation'' At the start of your hero phase pick 1 terrain feature within 13" of the Verminlord Corruptor. Roll a D6 for each enemy unit within 3" of that terrain feature. On a 4+ they suffer D3 mortal wounds. Not a bad super battalion in a Pestilens list since you're likely running all these units anyways. 420 points for 3 CP, 3 Artefacts and some okay buffs - it's gonna depend on how much you value the CP/artefacts. ====Congregation of Filth==== ''One Plague Priest on Plague Furnace, 2+ units of Plague Monks'' Roll a dice each time you allocate wounds to the Plague Monks whilst within 18" of the battalion's Plague Furnace. On a 6 that wound is negated. *Under "ideal" circumstances, this probably saves 5 out of 30 monks that would have been killed before you fight back. Maybe it happens twice in a match, but that's still only worth 80 points and super situational. You are usually better off with more monks. Taking this is contingent on how much you value CP/Artefact/First Turn. ====Foulrain Congregation==== ''One Plague Priest, 3 Plagueclaws'' Add 1 to wound rolls for missile attacks whilst within 13" of the battalion's Plague Priest. Bumps each Plagueclaws success rate from 55% to 69% (when targeting units of 10 or more). You may as well go all in and give the Plague Priest Architect of Death to bump it up to a respectable 80%. ====Plaguesmog Congregation==== ''One Plague Priest on Plague Furnace, 2+ units of Plague Censer Bearers'' Re-roll the dice that determines if any enemy units suffer mortal wounds when using the Poisonous Fumes ability. ===Warpcog Convocation=== ''One Arch-Warlock, 2-5 Enginecovens chosen from the list below'' Weird sort of miniature Super Battalion which consists of an Arch-Warlock and some smaller Battalions that can only ever be included via this battalion. All of them convey buffs to certain units, so long as they're within 13" of either the Warlock you took with the coven, or the Arch-Warlock leading the whole Convocation. If you're taking this, you'll want to lean into the buffs you get and take large amounts of the units that benefit from them. This would probably make for a fun 1-drop army that has a lot of pretty efficient ranged weapons. ====Arkhspark Voltik==== ''One Warlock Engineer or Warlock Bombardier, 1-3 Warp Lightning Cannon'' In your shooting phase, pick one of the included Warp Lightning Cannons and lower the result of dice roll to determine that cannon's power by 1. *You can apply the buff to one Warp Lightning Cannon per phase, even if you take more than one with the coven. *The only Enginecoven that doesn't have a Stormfiend tax. This makes it the cheapest of all the Enginecovens. ====Gautfyre Skorch==== ''One Warlock Engineer or Warlock Bombardier, 1-4 units of Stormfiends, 1-5 units of Warp-Grinders, 1-5 Warpfire Throwers'' 2 units can travel with the coven's Warp-Grinders instead of 1, as long as they're all part of the same enginecoven. Now that the FAQ made it actually cheaper than just buying a second Warp-Grinder, this is a solid enginecoven to take if you were already planning on using them. You don't get the extra body to warp-shank people with, but it helps fill out your Warp Convocation and get those battalion benefits. ====Gascloud Chokelung==== ''One Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 2-5 units of Skryre Acolytes'' Reroll hit rolls of 1 with missile attacks from the coven's Acolytes or Stormfiend's Wind Launchers. ====Rattlegauge Warplock==== ''One Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 1-3 units of Warplock Jezzails, 1-5 Ratling Guns'' Reroll 1s for missile attacks from the coven's Jezzails and Ratling Guns. This sounds like a promising enginecoven at first, but unfortunately it doesn't affect the Stormfiends' Ratling Cannons and the Jezzails are already usually getting rerolls to hit. ====Whyrlblade Threshik==== ''One Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 1-3 Doomwheels, 1-5 Doom-Flayers'' Add 3" to moves for any units from the coven as long as they started in range of the buff. ===Skratchnik's Warpcoven=== ''One Warlock Bombardier, 1 units of Stormfiends, 1 Doomwheels, 1 Warp Lighting Cannon'' The exclusive battalion comes with the Carrion Empire box, separate from the stock Warpcovens. In the first battle round, roll a dice each time a wound or mortal wound is allocated to a model from this battalion. On a 5+ that wound or mortal wound is negated. ===Rattachak's Doomcoven=== ''One Warlock Bombardier(Rattachak), 1 units of Stormfiends, 1 Warp Lighting Cannon'' Re-roll hits and +1 damage for Rattachak's doom rocket and +1 damage to the Stormfiends Shock Gauntlets ===Claw-Horde=== ''One Clawlord, 1-3 units of Stormvermin and 2-9 units of Clanrats'' When the Clawlord uses their Gnash-gnaw ability, instead of picking 1 unit within 13", pick all battalion units within 13". Conveniently contains 3 battleline units. The buff itself is pretty situational since it can be tricky/clunky trying to keep two or more units wholly within range. ===Fleshmeld Menagerie=== ''One Master Moulder, 0-3 Hell Pit Abominations, 1-3 units of Packmasters, 1-4 units of Rat Swarms or Giant Rats and 1-4 units of Rat Ogres'' When the Master Moulder uses Unleash More-More Beasts ability, a new unit is added on a 4+ instead of a 5+. ===Slinktalon=== ''One Deathmaster, 1-4 units of Gutter Runners and 2-8 units of Night Runners'' During the combat phase in which the Deathmaster is deployed, re-roll all hit rolls for units in the battalion. Arguably a must have for any Eshin-heavy lists. The main reason to take this battalion is for that extra relic to make your Deathmaster more killy.
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