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====Attachment==== *'''Loras Tyrell - Kingβs Squire (2 pts):''' 2pt attachements are hard to justify in general. Loras brings Duellist and Precision, giving you a way to break through strong armour, debatably pairing best with Vicious (Bolton Blackguard maybe). Suffers mainly from having few units with multiple attacks at the 6pt bracket where you'd normally put a 2pt attachment. Consider in Renly Paramount Commander so if he dies you can reuse his expensive ass. *'''Cortnay Penrose - Reliable Castellan (2 pts):''' Extra shifts for your slow army are very good, especially at 3" as that's more than Swift Advance. Replacing the Crown, a zone you dislike, with more movement is also good. Unfortunately both these abilities become far less useful when units get in combat as they don't allow retreats. Potentially worth the points, depending on Renly's upcoming units and Thorn Watch changes. Otherwise can probably pull off some fun with Dervishes, Bastard Girls, and Zhorse Riders (preventing the pivot means they could retreat from a front charge then be in the rear when they activate). An attachment that buffs other units, and thus stacks that the units attachments, can be very valuable but his NCU version can have more overall value and cements you more on the healing defensive playstyle. *'''Brienne - The Blue (1 pts):''' Brienne in her Rainbow Guard (good luck painting the cape) attire serves as the bodyguard to King Renly Baratheon. Free actions, and not an order! Position right and if your beloved Renly is attacked you can repeatedly bash the assailant. Consider in Neutrals such as Stormcrow Archers, as not many Baratheon units really take full advantage of her (Sentinels already have counter charge, Stag Knights should be taking charges not waiting to punish, etc). *'''Thorn Guard Sentinel (1 pts)''' Dauntless and Pathfinder. The former is nice to have on your high morale units, although you don't have any ways to manually trigger tests unlike Stannis. The latter can be game-changing, allowing you to lay terrain aggressively and your alpha strike unit to ignore it. As Thorn Watch can't afford to be any more expensive, probably better attached to Sentinels or Bastard Girls. They can be added to Rose Knights/Wardens for that extra wound potential and to prevent a bog making your march into a horrific 7" but it may be better to just deploy that unit better in regard to terrain. A solid attachment that doesn't necessarily shine in non-Neutral units but is all round useful. *'''Pikeman Captain (1 pts)''' Boldness and Courage is essentially the Renly version of True Conviction. While you don't need less ranks, it isn't as powerful (normally only adding 1 dice unless you're at 1 rank) and all the True Conviction units have a secondary ability. Also has a lot of overlap with two Baratheon tactics cards where his +1 attack die doesn't trigger. This unit at least isn't unique, so you could take lots of them, and they also pair better on the charge or when you're fully healed. Makes Pikemen into a strong 8/7/7 (as of leaked Renly Pikemen stats). Can make Bastard Girls into a horrific 7+5 attacks which is enough to one shot 5+ and maybe 4+ units with a failed panic, so long as you can keep them on full ranks (shouldn't be hard with their 6 speed).
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