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====Generic Characters==== *'''Glade Lord:''' 120pts. Generic combat lord, reasonably fighty, but you'll pale in comparison to most other Lords. (Basically, he is identical to Asur Prince or Druchii Dreadlord, but the army's style and racial items work against making him a similar meatgrinder) He can be kitted out in various ways to be more fighty and given magic arrows which are a plus; he also dishes out an LD10 bubble. It should not be your first Lord choice; with the 9(e) magic armour changes, you can only take Glittering Scales, Helms, and Shields. Making it near impossible for him to get a decent Armour save. *'''Spellweaver:''' 185pts. This should be your first Lord choice. Level 4 at 220 points now, a variety of magic items to make her better, the only character who can take the Acorn of Eternity (technically, the Glade Lord can take it too, but naked combat lord suffers much more than naked wizard lord). If you want a Lord choice, this is the one you should go for in (almost) every situation. *'''Spellsinger:''' 85pts. One word. Amazing, when compared to the old wizards. Five points cheaper than the high elf equivalent, +35 for a level 2. But took away thier bow. Now has access to Beasts, Life, Light, Heavens, Shadow, or Athel Loren. *'''Treeman Ancient:''' 235pts. While Treemen are alright, Treemen Ancients fail for many reasons. First off, they're 235 points, are lvl 1 life/athel Loren wizards only (who can only upgrade to level 3), have a flammable 3+/5++, can tree whack, and have the kind of melee stats that make cherubs cry. WS4, S5, A3, I2. I guess old age shows? The best thing that can be said about them is probably that they are large targets with Ld 10. Actually, against anything that hasn't got a particularly threatening shooting phase, the ancient will be basically immortal unless they exploit fire. 3+, 6 wounds, 6T, 5++ ward, and lore of life or Athel Loren mean that light shooting will be almost useless against it, and even bolt throwers will struggle to down him. Fortunately. *'''Warsong Revenant:''' 260 pts. What if Spellweaver was upgraded to a Forest Spirit along with other goodies; Fly(5), Reg (5++), NA(6+), buff and debuff LD within 12" and Knows a unique spell that damages all enemies more the higher your casting value was. Feels like a named character rather than a generic lord with a 100-point allowance to further splurge on. He is already more expensive than an lv 2 Treeman Ancient or an lv 4 Spellweaver despite being stuck at lv3. Using his abilities in tandem, a Revenant wants to be upfront with a wood elf force, close enough to sway a panic or break test in your favor, while using that fly got to leap out of trouble (a 4++ ward is good, but T3 is not something to be in melee with). *'''Glade Captain:''' 55 pts. This is the generic combat and battle standard bearer character for wood elves. And actually, comparing him to other non-elf race's characters, he isn't too bad. He can't buy anything armour-wise better than a shield and light armour, but then he is a wood elf, and he does have some decent combat stats and a bow to make up for it. Overall, while not having as much access to armour as the Dark Elf Master, this hero is a decent battle standard bearer, especially if you spend a few points to make him tougher. Consider adding a dragon helm, helm of the hunt, or any cheap magic armour to make him less squishy. Keep in mind that most Wood Elf lists are quite mobile (if not outright full-cavalry) and have good Ld, so BSB might not be the best investment. *'''Shadowdancer:''' Your Wardancer character. Worth consideration. For 110pts, you get a WS8 S4 I8 A4 (plus two hand weapons) combat character, with the amazing new wardancer dances. You have a 50 points magic item/spite allowance, and for 35pts, become a lore of shadow wizard. Not recommended to put her into a Wardancer unit; their dances do not stack. Put her with Eternal Guard or, better, with Dryads - her attacks and dances will help them overcome their downsides. She also can go solo with Boots of Flight or use the lore of shadows to fly. MR(1) plus a 5++ save in combat is something, but unless you stack with spells, items, and/or that one dances to give you -1 to be hit for 1 turn, she is a glass cannon. Hit hard, hit fast. ** '''Note:''' For those enterprising gentle...elves, a Shadow Dancer can be used as a pretty nifty rank breaker for a close combat army. Use the Dance of the Woven Mist to rob a horde of their rank bonus and watch them lose instantly. ** Good items to give her are the BLADES OF LOEC or the Helm of the Hunt (making her [[RAPE|RAPE]] things on the charge). *** Unless you really need saving points with a [[gish]], you are probably better off buying a Level 2 Spellsinger if you want the Lore of Shadow. (On the other side, she wants to be up close and give her Mystifying Miasma and watch a unit of Chosen get slaughtered at M1 by your archers with Starfire arrows) *'''Waystalker:''' 90 pts. Is a hero version of the Waywatchers. Just think of this guy as the replacement for the waywatcher kindred hero. He has BS 7, and a KB Sniper Asrai longbow. The Bow of Loren is an option that allows you to fire 2 ignores armour shots which can also be combined with the Savage Beast of Horros from the Beasts lore to grant 5 ignores armour sniper shots that do suffer from multiple shots penalty (though with BS7, will you care?). An interesting combo if you're going to be running with the beasts lore. The guy is dirt cheap, only 115 points with the bow of Loren, 90 without. *'''Branchwraith:''' 85 pts. The Branchwraith is fairly effective (WS6, S4, T4, I7, A3, Forest Spirit) but got a price raise and now has to pay to be a level 1 Life/Athel Loren wizard. She's a cheap way of beefing up a Treekin or Dryad unit and can give one such unit a means to shoot with spites. It is also of note that if you're taking the Lore of Beasts for your casters and you're running a Branchwraith, you can use 2 of the spells to buff her up to insane levels. *'''Arch-Revenant:''' 120 pts. The Newest melee leader for your tree people. A Forest Spirit is born as a great martial leader and uses a Dragonfly as a [[jump pack]], stated like an upgraded Glade Captain. Agressingvly Leading the tree people by having a 6" Frenzy aura for Forest Spirit. She has Fly, in case they are needed elsewhere, and lines up their spite attacks/spells. Can be better in the pure melee fighter than the Branchwraith, as they can mix magic items and/or spites.
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