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Warhammer Army Project/Albion
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==Building Your Army== === Army Building === For your basic Human miniatures, Warlord Games have a large Ancient Briton range which can cheaply give you most of your army quickly and cheaply. The name of the game with Albion is getting the charge and winning the first round of combat, failure to do so will hurt you badly. War Fury is a nice boost but will be the bane of your existence, as such make sure to include a BSB and several of the following units that have either morale-boosting effects or just ignore War Fury and/or it's downsides. *Gwenlaen *Cormac *Hearthguard (Stubborn) *Viridian Lords (Unbreakable) *Fenbeasts/Hulks (Unbreakable) *Giant(can also double as stone throwers) ====VS==== Albion will do well against armies and units that have trouble sticking around in combat: anything squishy that you can inflict good casualties on and break from combat is an opportune target. Albion will struggle against armies that do not break from combat such as Undead and Daemons along with armies that can get high LD such as Dwarves and Skaven. Dwarves will make life hard for you in particular with a combination of Stubborn, high Ld, and good armour: bring something with good armour piercing like Great Weapons with the Razor Standard. ===Magic=== *'''Life:''' You want Flesh to Stone and Earth Blood from here primarily since your units are majority T3 with wet cardboard for armour. Regrowth is situationally useful as well, but you often want to just use Gift of Life instead. *'''Light:''' Pha's Protection is always a nice spell to have, and The Speed of Light can give you an offensive edge over enemies with higher Initiative, particularly useful on your squishy Great Weapon units which need to inflict maximum damage on the assault in order to win. *'''Beasts:''' You're taking this for Wyssan's Wildform, let's be fair. That on a big unit of Hearthguard, Swordmaidens or some other melee beatstick is downright terrifying and will squash any unfortunate sod that it charges. *'''Truthsayers:''' Mostly defensive as a lore, but Blessing of Valour will help units like Fenbeasts and Half-Giants who have average WS. Light of Protection is the best defensive option for the army if you can get off the boosted version of it.
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