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Warhammer 40,000/Xenos in 30k
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=== Green Storm === :''Orks grow stronger on a diet of conflict and violence, and the Orks at the heart of the biggest Waaaghs! can achieve massive proportions after centuries of non-stop warfare. When they spearhead a Waaagh!, they can hit with the speed β and force β of a thunderbolt.'' Operating in much the same manner as a Space Marine Legion Rite of War, fielding a detachment as a Green Storm detachment has certain restrictions as well as benefits, and affects how the army is selected, as well as adding additional special rules which do not apply to a standard Ork army. '''Effects''': * '''Green Gale''' β The following adjustments apply to unit selections: ** Nobz may be selected as Troops choices. ** Meganobz may be selected as Heavy Support choices in addition to being available as Elites choices. ** Flash Gitz may be selected as Elites choices in addition to being available as Heavy Support choices. ** Units eligible to take any kind of Dedicated Transport may take a single Big Squiggoth per unit as a Dedicated Transport. * '''Green Lightning''' :''When Waaagh! energy peaks among planet-scale congregations or Orks, their pent-up vigor ensures that they can run at top speed for days, overtaking and surrounding foes with speed not believed to be possible, even when most of the force is on foot.'' :All Orks with the βEre We Go! rule may charge in the Assault Phase, even if they are beyond the range that it is possible to succeed in that charge, as long as they would otherwise be eligible to do so. They must still select a target and may still suffer overwatch from that target; however, as long as they survive and do not fail any resulting Morale Check that they are forced to take, they may move their full charge distance directly towards their chosen target, even if it turns out that they cannot reach it this assault phase. If the required charge distance is known to exceed 12", then this can only be used when charging the closest infantry unit that the unit can draw line of sight to. Template weapons fired on overwatch do not benefit from the Wall of Death special rule unless the unit firing overwatch will be within 12" of their target after it has been moved (calculated at the time that the template weapons are fired). *'''Green Thunder''' :''When a wave of Orks crashes down into an enemy force, it is essential that the defenders can hold the line long enough to siphon off the crushing momentum, or else they are guaranteed to be swept away by the onrushing tide of warriors. This is something that the Legiones Astartes were capable of β sometimes β where other human forces frequently failed.'' :All Orks gain the Hammer of Wrath special rule whenever the number of models in their unit exceeds the number rolled for their charge distance (regardless of the actual distance moved and any modifiers). Furthermore, Orks that win the combat on the turn they Charge can roll an additional D6 for their Sweeping Advance distance and choose the dice they want to accept as their roll. Finally, if an Ork unit charges into combat and, at the end of the combat on that turn, they would lose the combat resolution, but the number of Ork models outnumber the enemy models (count Bulky models as two models, Very Bulky models as three models, and Extremely Bulky models as five models), the Ork player may add an additional D6 to their combat resolution score β in this case it will change a loss to a draw if the adjusted combat resolution equals or exceeds the opponentβs combat resolution score, however, the Ork unit can never win the combat resolution if they make this roll. '''Limitations''': * Gretchin units may not be selected (vehicles or weapon emplacements which are crewed by Gretchin are not restricted). * There is a limit of one Mek Gunz selection per Runtherdz selection. * Fortifications may not be selected. * You cannot have more vehicles with the Flyer type than you have without the Flyer type. <div class="toccolours"> ''This is for people who want to run a force of bigger-than-average Orks, where units of Nobz can completely replace Boyz, and the Overlord can completely replace the Warboss (or reduce him to a strictly unnecessary role). Also, for those who want to run an Snakebitez or Feral Ork-style force, Boarboyz can be used in place of bikes, Big Squiggoths can be used in place of all other transports and several other Heavy Support choices, and Gargantuan Squiggoths can be used for the Lords of War (yes, plural, they have only 8 wounds so you can take two for every Lords of War slot if the points limit allows it).'' </div>
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