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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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====Extra Attack Orders==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> These orders are effectively "double phase" orders, allowing a unit to effectively shoot twice (Lasguns & Hotshots) or fight twice, doubling its attack volume. <div class="mw-collapsible-content"> *'''First Rank, Fire! Second Rank, Fire!:''' Your bread and butter. Ordered unit's Lasguns and Hot-shot Lasguns become Rapid Fire 2. That means ''4 shots when Rapid Fired'', so mind your range! Especially with Scions, who can't Rapid Fire immediately after deepstriking but want the increased rate of fire to proc Storm Troopers more often. While Conscripts have less BS, can only get to 30 and reject orders half the time, 20 Infantry pasted together do the same FRFSRF damage, ''reliably''. *'''Fix Bayonets!:''' May only be issued to units within 1" of an enemy unit. Ordered unit may immediately fights as if it were in the fight phase. **Ordering Get Back in the Fight is better on most scenarios: your BS and WS are the same, so two punches are the same as a rapid firing lasgun...but falling back forces the enemy into overwatch again and allows the rest of your army to shoot at them (your squads are never on their own), and special weapons are way better than a bayonet. HOWEVER, a single melee boost like the Priest's or Straken's (preferably both) turns this around: unless you are a {{W40Kkeyword|Mordian Conscript}}, punching three or four times is better than rapid firing + overwatch...especially if you're a S4 {{W40Kkeyword|Catachan}}. And if you are against a [[Tau|lightweight enemy with bad melee and good shooting]], then it becomes a damn good tactic. **As the unit is fighting while still in the Shooting Phase, the {{W40Kkeyword|Cadian}} Doctrine and '''Take Aim!''' will let them re-roll 1s to hit. Likewise, '''Bring it Down!''' will let them re-roll 1s to wound. **{{W40Kkeyword|Krieg Cavalry}} ''can take orders''. They don't pause to think about the considerations of wether to fall back or not, <u>they just attack 8 times a turn</u>. *'''Strike and Shroud! (Tank Order):''' Allows the ordered Russ to both fire its weapons (including Grinding advance) and protect itself with its smoke launchers, as if it had two shooting phases. If you can't avoid retaliation like {{W40Kkeyword|Tallarn}}s can, you can use this rule to get into a shooting position (you can see the enemy but it can see you too) and cripple the enemy while you survive the return fire. Smoke launchers are One Use, and so is this rule. </div> </div>
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