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Warhammer 40,000/7th Edition Tactics/Eldar Harlequins
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===Fast Attack=== '''Skyweaver Squad''' - Two-person jetbikes but nothing like a Vyper, you get 2-6 in a unit with a Shuriken Cannon each. They are expensive, but you get two wounds a piece and the ability to make their 4+ save invulnerable for a single turn (but they have 5++ the rest of the time as well). They get an item called "Star-Bolas" or "E-bolas" which is a one-use S6 AP2 grenade, but you can exchange this for a Zephyrglaive which is an ''objectively better'' close combat item, giving them S+1 ''(S+2 with furious charge)'' AP2 on the charge and then counts as a power sword after that, this unit gets Hit & Run so you want them bouncing in and out of combat like proper Harlequins and peppering them with rending ninja stars over and over. Units of 2 with Haywire Cannons and Star-bolas can be effective (if expensive) transport hunters, and may sadly be the best option available to a mono-harlequin list. Well, unless you like vehicles blowing up in your face from fusion pistols (Hint: You are toughness 3 with 5++ saves. You don't.) Also bear in mind they are Eldar Jetbikes, so small units can do some jump-shoot-jump style shenanigans with sufficient line of sight blocking terrain. *'''The Blades of Fate''' are the Death Masque buff to Skyweavers. The unit comes with two Zephyrglaive wielding, Shuriken Cannon Skyweavers. Costing 125 points for the unit and with no options to take Haywire Cannons, Star-Bolas or more Bikes. For that extra five points, the Unit gets to reroll Jink saves. Worth it.
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