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Warhammer 40,000/6th Edition Tactics/Inquisition
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==Building your Army== Step One: Figure out what you're doing with your Inquisitorial Detachment and which army it's allying to. If you're going to ally your guys with Marines, grabbing some extra bodies and taking Coteaz is a great way to get extra scoring, for instance. If you're allying Guard, you might want more Jokaero for cheaper Heavy Weapons Squads and a Psyker Inquisitor for Divination. Once you get a good idea of what you're going to ally into, you can start off. Step Two: Grab an Inquisitor model and some Inquisitorial Stormtroopers. No matter what, you'll usually need a few acolytes, unless you're just having the guy run around on his own. It's fair game, but the Inquisitorial Henchmen have access to the transports, not the Inquisitors. For weaponry on these guys, I'd recommend grabbing the Special Weapon guys. Meltas and Plasma are a good option, as most armies lack ways of putting more then one in a squad without making the cost skyrocket. You usually can't go wrong with a bit of plasma in any list. I'd recommend grabbing a Chimera as well. It can be nice to give a little mobile cover to the hat-wearing ponce. Step Three: Toy about with what you're taking out of your normal lists for Inquisition. If you're going to just add an Inquisitor, where will he stand, what will you need to do to make sure he's protected? That 55 point no invuln save humie isn't the most resilient thing in the world, even in Terminator Armor he's still T3 with a 5++ at best. Step Four: Experiment and Playtest. They don't stand that well on their own (due to the fact that they're missing 3 FOC slots), but you can easily make them into the most dangerous thing on the field if your opponent has other things to worry about. More then any other, Inquisition Detachments are about finding the balance between your squishy support HQ Inquisitor and the rest of your army.
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