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=== Army compositions === A combinations of Slann, Scar Vet and Skink Priest is a mainstay of lizards and for a good reason. There is very little discussion to be had about your characters, as the other two options are not as appealing as these. If you want an oldblood bring at least two skink priests, and put the standard on a cold one riding Scar Vet. If you want the carnosaur... we'll have to choose either no bsb or weak magic. Pick your poison and pray. The magic your army should use is up to you and the situation you are in as your Slann's ability to pick any lore and even mix and match lores means your magic phase is a real can opener of custom options. Just don't gamble too much: if you really only need one Fire spell and you rolled for, say, the flaming sword, just exchange it for Fireball and move onto another lore instead of trying again. When in doubt, Heavens is the best lore in the game and you can guarantee not only knowing every spell in it with your two casters but also limited control on which gets what spells by generating them with the skink first. Core tax is probably going to be filled by Skinks, which is going to allow us to grab spawnings for our Saurus. Temple Guards are a solid brick infantry who can really slaughter their way through their equivalent in points on the charge but being forced to guard the slann is both a blessing and a curse. That Guards plus Frog unit is going to be a basket of VPs in your opponent's eyes and you need to protect it well. Your specials are divided between more impact units and backline harassers. Blessed Saurus units have less scary charges than Cavalry but have better static resolution, and will be a better anvil. Cavalry has Fear on their side and spears plus better armor, but smaller numbers, making them the perfect hammer. You can pick both by sacrificing the size of the units if you really want to, and round up with either Chameleons and more skinks, or Terradons. Finally, your precious Rare slots are going to be between 3 and 6 salamanders. Don't shy away from slamming points onto these, even sacrificing some Specials for them; when both of your flanks are made of fear inducing flame cannons you will understand why.
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