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Total War Warhammer/Tactics/Tomb Kings
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==Campaign strategies== ===General tips=== * '''Global Recruitment will win you games''': The optimal start for any Tomb King is to fight whatever army is on your doorstep them immediately go into either your starting settlement or enter Entombed stance, either way you want access to Global Recruitment to spend the first 2 turns simply filling your army with troops ASAP in fact this is more important than fighting your starting enemy, if you have to choose one then choose global recruitment. Global recruitment takes twice as long but doesn't cost anything because you're playing Kangz, which is huge. Do this after a pyrrhic victory has wiped out most of the units in your army too and you'll refill your armies rapidly. Otherwise, it will take you too long to fill your armies and they AI will curbstomp you * '''Always build a resource building if you can''': The Tomb Kings's Mortuary Cult means that you will need access to at least one of each resource building if you want to access the full range of things to create, parts of your victory condition requires you to craft things too. Which brings us to... * '''Trade deals are your friends''': Let's not mince words, your economy is ''shit'', and while you don't pay upkeep or recruitment costs, your buildings are very expensives. You'll gain money raiding and fighting, but trade will also be an important part of your revenue stream. Also, it will give you access to resources you may not produce at the moment (good luck making wine in the middle of the fucking desert). * '''An army full of trash units is better than no army''': You may have hit your best units' cap with your current armies, but that's no reason to not recruit another one as soon as possible and fill it full of skeletons spearmen/warriors, since you have no recruitment or upkeep costs whatsoever. Even if you don't need it for fights, you can always use it to raid, as bait for your other army in Ambush stance, to maintain public order, to drown the enemy in bodies, ... * '''Slow and steady win the race''' : You won't expand quickly. Whether it's because you need to wait to recruit more units in global recruitment, or until the place you've conquered is properly built up before pushing forward, this is not a campaign where you will be taking a city every turn. Tomb Kings rebellions are ''nasty'' if you let your Public Order get too low, so you'll also have that to keep in mind before moving on to conquering your next city. * '''Keep your starting construct:''' While everyone in the games start with a high-tier unit in their army, you can usually manage if you lose them. Not so much here, in line with the above points. Each Legendary Lord start with a construct in their army (Khatep with a Hierotitan, Arkhan with a Tomb Scorpion, Settra with a Khemrian Warsphinx, Khalida with Sepulchral Stalkers). You will not be able to replace them for a ''long'' time if you ever lose them, what's with Tomb Kings' incredibly low growth rate and money problems, and they are incredibly useful until you reach tier IV. ===Specific campaigns advices=== ====Settra==== * Early on in the campaign you can get decent value from sword and board skellies when fighting other Tomb Kings or TikTaq'to's skinks, as the mosh pits are decided by morale victories more often than not. * Conquering Zandri should be a top priority, since it gives you quick and easy access to a port that you can utilize for trade with factions that are half a continent away. And as mentioned above, trade is your life blood. * The same goes for Galbaraz on Mortal Empires, which unlocks a unique building at tier 3 that gives a whopping 1000 gold per turn. The Badlands in general are full of amazing unique buildings for the Tomb Kings. * You have to decide very early on if you want to let the Errantry War factions live or destroy them, as Repanse is the only one not on friendly terms with you. After she confederates them, your western flank will have serious problems, unless you ally them. * If you have a spare army, send it to raiding duty at Nagash's Black Pyramid, which yields a nice 300-500 gold for free each turn. The Sentinels are hardcoded to never retaliate, so there is no harm whatsoever in doing so. ====Khatep==== * The Sisters of Twilight are your best friends early on. Get a trade deal and non-agression pact with them. They'll help you in keeping Morathi and/or Malekith away from you for a bit, and be of great help when you want to take the fight to them. * (Mortal Empires only:) The Sisters and Alith Anar may declare war on each other at some point, but they should leave you alone (and sign peace at some point). Between them, they'll keep Morathi busy long enough for you to focus on Malekith. * (Mortal Empires:) Your very first turns should spent rushing south to grab the south settlement of your starting province, otherwise it'll be snatched by the Sisters and/or Alith Anar, leaving you with you one fewer town and no provincial order. * (Vortex:) No Alith Anar to help you here, so you're gonna need to beat up Morathi yourself. You can rush toward Quintex immediately or complete your province then rush to her if you want, but you need to take her out fast. ====Khalida==== *(Mortal Empires Only) Try your best to be friends with Kroq Gar. You do NOT want to be fighting Saurus spam early and he will secure your southern border for you so you can focus on Queek. ====Arkhan==== * See the above about taking it slow? With Arkhan you'll be even slower, because you combine the Tomb Kings' slow growth with the fact that everyone hates you. * (Mortal Empires) Now that Repanse has taken over the minor faction Bretonnians to your north, Arkhan is looking at what may be the single shittiest start position in the game. Either tech into stuff that can fight the Bretonnians ''fast'' or settle in for a few dozen turns of waiting for pop growth to bring you monsters. Your big early speed bumps are going to be Repanse and Henri; it's going to be a while before you have anything specialized for messing with tough Lords. Consider picking up an early Tomb Prince and speccing him out as a hero duelist. * Get a Casket of Souls ASAP. It'll be useful against the Bretonnian chaff you'll face early game, and ''incredibly useful'' if/when the nearby Dwarfs declare war on you. {{Total War Warhammer Tactics}}
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