Editing
Total War Warhammer/Tactics/Khorne
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Artillery=== *'''Skull Cannon''': CANNON ON WHEELS! Khorne's only reliable ranged unit (for now, anyway), and it's a mixed bag. It has good range and damage, and its mobility allows it to keep itself safe from enemy ranged and cavalry that try to take it out. However its accuracy isn't great, its ammo count is low, and as a single entity it can't put out a very good volume of fire. If something does get its hands on it, it's hard to kill with its high armor and ability to regenerate in melee, although it has only 18 melee defense, so if something does catch it it might take some hits. If it runs out of ammo, it also functions well as a chariot, where it can then gain ammo while in melee, which slightly offsets its low ammo count.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information