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===Wandering Barbarians=== Furnshakt religion would be dismissed as the backward practices of a land left unconquered by accident of terrain and climate, if it was not for the quests. Shamans and vision questers of Fursnsakt have received ''instructions'' from their spirit deities. Some who contact the spirit realms are told (or commanded to tell others) to leave their homeland and do things elsewhere. These instructions are often vague and open-ended. Shenka Varpin of the Raim Tribe and Otter Clan was notoriously instructed to "give voice to the tale that does not speak." After a decade of absence she returned with scrolls allegedly copied from the lizardfolk's Great Library of Rs describing the fortifications used by the elves of Vanawil in their war against the Silvoran Empire. These plans proved effective against illithid raiders against their coastline. These quests would remain primitive superstition, if the oblivious questers didn't ask others about their ambiguous tasks at gatherings across the land. Unknown to most people, such talk is frequently scribed and forwarded by informants working for the intelligencers of the various kingdoms. Adventurers from Furnshakt are rare and respected, but over the decades the intelligencers of the various nations (and all worthy of the name have long progressed past Dee and Marlowe) have detected a pattern. Barbarian wanderers from Furnsakt often find themselves with companions seeking to unravel their mysterious quests with a fervor greater than their own.
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