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Setting:Inn0cence: Lost Future/Lost Future Characters
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==Sample Locations== ===Scraptown=== The closest thing to what we would call 'civilization' in the region, scraptown started it's life as a Salvager camp that just kept growing. Built within a strip mall and its associated parking space, Scraptown was uncreatively but appropriately named; the primary building material appears to be courrugated iron and plastic tarps. The surrounding buildings have not survived nearly as well; fire passed through the area during the Loss, and the roads have become a sort of omnipresent black gravel. A pallisade of stacked automobiles and wooden logs provides a token defense but the well-maintained AA gun on top of the mall and the well-maintained Mercs are the real security. Scraptown serves as a neutral gathering place; Resistance members are welcome, provided they behave themselves, and several tribes in the surrounding area bring their crops and loot to the central market. Even Raiders have been allowed in, but are asigned an intimidating Free Machine escort while within the walls. Ideally, Scraptown's economy is based on skilled labor. [[image:Scavengercity2.jpg|frame]] A swarm of technicians and artisans constantly works to identify and repair scavenged tech brought in by travelers, as well as providing locally-manufactured radios, lamps, and firearms. Scraptown is famed for a pan-pipe-design shotgun, among the first firearms constructed after the Loss, as well as being able to manufacture ammunition in large ammounts. In a practical sense, Scraptown is fast becoming something of an entertainment town, verging on a Vice city. It already boasts several theaters, a plethora of arcades, three drinking establishments, and two houses of ill repute. Anything even mindly mind-altering that grows native can be bought here, and an explosion last month indicates that someone's trying to rediscover the anchient art of cooking meth. Where the fuck they found cough syrup is still a mystery. '''Small Settlement''' ''Population'': ~800 ''Defense'': Pre-Loss AA gun, 10 Free Machine Mercs, 40 Salvager Shitkickers ''Government'': The self-proclaimed Reconstructionist Council, a sort of masonic lodge, serves as the civil authority of Scraptown. The council's membership is invitation-only, but generally folds to social pressure; popular community leaders are pretty much guaranteed a seat if people complain enough. The Council collects tithes from local residents and buisnesses, but the individual members are generally tradesmen in their own right, and funnel their profits into improvements for the city. ''Economy'': Mostly barter, [perhaps city-backed coinage based on something funny, like iPods?] '''Institutions''' ''Dr. Tynmann's Auto-Body, Medical Clinic, and Barber Shop'' Operated by the battered and eccentric Dr. Tynmann, this free clinic serves humans and machines alike. Almost a completely solo operation, Tynmann has the assistance of a single human apprentice, and runs the clinic 24 hours a day. Humans generally visit during the daylight hours, when Henry is around to keep an eye on things. Tynmann's mistakes on Machines are annoying rather than lethal, and robots thus swing by at night for repairs and tune-ups. Tynmann's personal obsession is Cybernetics of all sorts; even a medical periodical on retractable sunglasses will fetch top dollar from him. ''Speilberg's'' Named after a famed filmsmith of the 19th century, Speilberg's does a thriving buisness, with constantly-packed seats at all hours. Run by a married couple and their small army of children, Speilberg's exists purely thanks to four treasured projectors, but also boasts a private lounge equipped with a plasma-screen TV and surround-sound speakers, for the truly discerning film buff. The owners are always on the lookout for new films to add to their library, paying in free tickets and flash drives. ''The Body Shop'' The negotiable affection industry in Scraptown is mostly covered by a handful of freelancers, but those seeking a more formal experience head to Steve's Body Shop. What sets it apart from the competition is the mechandise: While Steve keeps a few flesh-and-blood girls about the place, most of his "staff" are Human Replica robots. Given the limited hardware of such models, none are installed with SAPs, and thus little more than chatbots. Steve has a sliding pay scale based on the quality of the "girl"; the years have not been gentle to their silicone coverings, and he's had to resort to tactical duct tape on many just to keep them together. Steve will pay highly for Replica components, and for years has talked about getting together an expedition to a strip club somewhere in the ruins of the city. ''The Affectionate Roomba'' Staffed by Walter, a J33V5 Gentleman's Gentleman who can prepare over six million types of mixed drinks, the Roomba is generally regarded as the classiest place in town. The bar somehow manages to maintain the air of an Irish Pub, despite Walter himself being technically Mexican. ''Wicked Case Mods[[image:Tattoo.jpg|frame]]'' Constantly smelling of oil, ozone, and etching acid, WCM is the only other auto-body shop in town. A waifish 4th-gen Seraphim, Hydrangea is capable of extremely detailed work, and those machines with more intricate shells prefer her over Tynmann's greasemonkey skillset. Her specialty, however, is in industrial art. Machines journey vast distances for the chance to adorn their shells with her etchings and stencils. Each design is completely unique, and her work has plainly improved over the years. Though Hydrangea keeps it quiet, she also has considerable expertise in repairing and modifying Network technology, and for this reason is a prized asset by the Free Machines. Thus, her shop has become the unofficial HQ for the Free Machines in Scraptown, and there's generally one or two about the place at any given time. [[Category:Lost Future]]
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