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====[[Paladin]]==== * Also deemed a "Priest" class, which at least keeps to the theming. * Lay on Hands and Divine Smite both are not considered part of Channel Divinity due to the class not even getting access to it until level 3. ** Smite can now be used on ranged weapons, but it now can't be used on the same turn you cast a spell so you can't stack on the damage. It's also no longer considered part of the same attack, which makes it uncertain if the damage doubles on a crit. ** You know what is considered a use of Channel Divinity? Divine Sense, aka that one only fluffy feature to tell whether someone's a fiend. At least now it makes you a radar for celestials/fiends/undead. ** Level 9 gives another subclass-agnostic power that forces a number of enemies equal to Charisma bonus within 60 feet to make a Wisdom save or be dazed and stunned for a minute (or just dazed if they pass). This used to be something tied to Oaths, but it's now universal. ** Restoring Touch (that one late-game ability to cure conditions) is now tied to Lay on Hands, costing some of the potential HP healed. ** Remember how the Cleric got an ability to restore a use of Channel Divinity through a certain feature? You get the ability to regain a use whenever you roll Initiative as a capstone class feature. * Similar to the Ranger, Paladins do know how to cast from the start but their casting power is limited. * Level 5 gives Find Steed as an always-prepped spell that can be cast 1/day without eating a slot. Cool, I guess. * Aura of Protection and all related auras are all able to work even when you're unconscious. Duty unto death and all that. * Rather than improving smite damage at level 11, you instead get to deal additional radiant damage on your attacks. Kickass. * Oath of Devotion's bonus spells aren't as support-based, losing spells like Lesser Restoration and Freedom of Movement but gaining spells like Staggering Smite and Blinding Smite. ** Level 6 lets any Smites you deal also grant Temp HP to a nearby ally, which is way more handy. The old aura to resist charmed is now shuffled to level 11. ** The capstone ability's radiant damage to any foes inside it now deals damage equal to Proficiency Mod + Charisma Mod, which for most Paladins is a straight downgrade from the original 10 damage. Its use remains 1/day, but you can sacrifice a level 4 or higher spell slot in order to reuse it.
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