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Occurrence Border Random Encounters
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===Departed Acquaintances Room=== By far and away the most common Doorway to the Warp, the Departed Acquaintances Room can often wind up being a boon to those who encounter it, provided they remain wary and guarded. The Departed Acquaintances Room is exactly what it sounds like - every so often, someone will open a doorway and, instead of what they were expecting to find, will find a roomful of skeletons. These skeletons will usually be engaged in some social event, like playing cards. They are also the manifestations of those known to the people who opened the door, who are deceased. The skeletons will bear some mark hinting at how the person died - someone who was shot in the head might have a bad case of exit-wound skull, someone who was decapitated might both appear to be headless, while those who died in fires and explosions may appear to be charred, etc. Those who appear in the Departed Acquaintances Room will always be those who bore those present when the door is opened no ill-will - although they might bear each other ill-will, and might even be seen quarrelling amongst themselves. They may be friends, loved ones, comrades, colleagues, acquaintances, or even enemies who bore no personal grudge against the living, even if they were slain by them. The skeletons will never identify themselves, nor will they acknowledge being the departed if identified, but they will at least wave or greet the living. Often they will offer advice, unsolicited but valuable, pertaining to the immediate problems facing the living - for instance, when lost navigating the Occurrence Border during the events which saw its purchase into Inquisitorial service, the (future) Interrogator and his squad were given trustworthy directions by the skeletons. However, you must never, never, NEVER step into the Departed Acquaintances Room. Nobody knows for sure what happens to someone who does, as nobody is admitting to having seen someone do so, but it is assuredly bad.
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