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=== Archer>Sniper === Basic ranged attack unit, classically promotes to Sniper. Can hit targets two squares out (sometimes three with special and limited weapons), but are helpless against adjacent attakers. Tend to get regarded as low-tier, since they compete poorly against both mages (who share their fragility but can effectively fight at range ''and'' counterattack in melee) and melee units using thrown weapons that also work in melee. Later games in the series have attempted to patch these problems with mixed results. Their main selling points are their high Skill (meaning they enjoy good crit ratings and can almost always hit even in situations where mages and thrown weapons have accuracy issues, the latter being a traditional weakness of the weapon type) and getting a huge damage bonus against flying units. They work better in "dungeon levels," where they can attack enemies over walls without fear of being torn apart on turns they can't secure kills. They can also man siege engines in games that use them for wacky range and high damage. Snipers sometimes gain skills that give them a chance to always hit a target. In ''Cipher'' they tend to get the ability to attack anywhere, regardless of battlefield position, attack boosts when attacking, and anti-evasion skills. The adjusted combat mechanics in ''Cipher'' mean their issues with being counter-attacked aren't as big of a problem.
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