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Exalted Versus World of Darkness
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===The Chosen and [[Mage: The Ascension|the Awakened]]=== Mages already have a lot on their plate, given the rivalries between Traditions, nevermind the issues these have with the Technocracy trying to define what is "mundane" reality for the world at large, on top of other dangers like the Nephandi and Marauders... They're not going to be expecting honest-to-goodness ''demigods'' walking around the world again, but that's just what they're going to have to deal with now. Now, some rules of thumb when it comes to interactions between the Awakened and Enlightened versus the Exalted: * Exalted aren't Sleeper witnesses with regards to Awakened magick. * People who've already Awakened cannot Exalt. The Exalted cannot Awaken. Dragon-Touched ''may'' Awaken however. * Mages may try to counter an Exalted's Charm or Ancient Sorcery effects by making a contested roll versus an Exalt's activation roll, and if the Mage makes more successes the effect is disrupted. If there aren't any activation rolls, have the Exalt roll her effective Arete versus difficulty 6 as the mark to beat. * Trying to mess around with an Exalt's Essence requires Prime, with higher dots in Prime to see, move, or convert it to Quintessence (the latter requiring Spirit as well). * Trying to mess with a Sidereal on the other hand requires Entropy, and must also have Prime if the Exalt tries to manipulate destiny using Essence. * Mages can attempt to modify or wrest an Exaltation from its holder... but it's difficult as heck, and in many ways it's simply easier to just ''kill'' the Exalted instead. Plus it's always considered vulgar. * While the Avatar Storm is certainly a thing, Exalted have no worries in trying to cross the Gauntlet. * Exalted may learn static magic before or after Exaltation providing they have the Hedge Magic merit. Exalted magic users don't have mana, and instead use Essence. Solars will probably get along somewhat peacefully with the Disparates and Mages of the Traditions, as they're still mostly human. If the Solar knows some magic already, there's a good chance they might be recruited to join one of the Traditions. After all, if they're human, does some sort of magic that aligns with the Tradition's values, and supports the goal of the Tradition, then who's going to argue against them? The Technocracy is another matter entirely, as Solars would likely be classified as a dangerous reality deviant that needs to be purged with extreme prejudice, something that a Solar can easily repay in kind. Lunar mystics will likely alarm most Mages, even the Verbena, as not only do they practice blood-based shapeshifting, piss them off enough and they can turn into this massive fanged ''thing'' that can rip your head off in short order. That said, there are mages who aren't afraid to approach a werecreature to talk shop, and unlike the Garou a Lunar won't have a racial prejudice coloring their interactions. And while it would really be out there for a Lunar to join the Traditions, being at least friendly with them isn't out of the question. Sidereals are the type of Exalted that can easily pass as a Mage, as they look and act the way anyone else expects a mage to look and act. Mages themselves are not free from this, as they're likely to consider them Orphans, with even the Chosen of Secrets able to use the "magician" template for their Dynamic LARPing ability. Much like the Sidereals themselves though, Mages by their very nature make them slippery with regards to the Exalted's destiny-shaping magics, and while in ''general'' trends favor aiding the Traditions and Disparates against the Technocracy, there are always exceptions; a young and less-jaded Technocrat may be destined to win for example, and a corrupt mystick allowed to meet their doom. Nephandi are another matter entirely though, and while Sidereals still haven't cottoned to these evil mages being a unified faction, they and their "Master" ''must'' be stopped for the good of all. Abyssals put any Mage in visual range on edge, as they show up as someone that who's clearly supposed to be dead, only isn't. While mages won't attack them on sight, Abyssals ring all sorts of alarm bells, even for a Hollow cabal, and Heaven help you if one decides to settle in Awakened territory. That said, thanks to their connection to the Underworld, Abyssals are the ''perfect'' agents for anyone interested in investigating the Dark Umbra, with the former likely willing to work for any sort of answers to what they've become, or other occult knowledge -- like traces of lost Ancient Sorcery. The Dragon-Blooded houses have the most contact and experience with Mages through the ages. While for the most part it's been wary observation and general mistrust, the house of Li in particular has had a fruitful relationship with the Wu Lung. While the fortunes of the dragon wizards have waned in recent decades, the Dragon-blooded house have profited from the Ancient Sorcery spells that the former group had recovered, and its current Fire-aspected Matriarch intends to continue its alliance, to the point of having her Dragon-touched descendants continue their training with the mages. For the most part though, the Council of Nine Mystick Traditions are unaware of the Dragon-Blooded families as being anything more than obscure Crafts or Orphans. The Akashic Brotherhood have an inkling that the Terrestrials ''might'' be anything more than an ancient people with potent spirit blood, but even then they just consider them one of the many exotic ''shen'' in Asia. Likewise the Order of Hermes thinks they are simply a craft that somehow mastered binding elemental spirits to their Avatars to insulate themselves from Paradox, not realizing that the Terrestrial Exaltation is hereditary rather than anything brought about by a magical ritual. As for the Technocracy, they've been largely ignorant of what the Dragon-blooded ''truly'' are, barring possible Orphans or unknown reality deviants. In return the Dragon-blooded families don't understand the modern ways of the Technocracy, or how powerful and widespread their influence and reach truly is. For them, the image of a mage involves ancient chants in dead languages, magic circles drawn from chalk, and wands, and ''not'' excel spreadsheets or attack drones. Alchemicals by their very origins will have a very adversarial relationship with Mages in general. The Technocracy -- particularly Iteration X -- would see them as thieves who, accident or not, have made off with their Autocthonian artifacts, and want those artifacts back even if they have to kill you to do so. Their reception from the Traditions would probably not be much better, as Tradition mages would just love getting their hands on artifacts that their enemies conveniently "lost", regardless if said artifacts have now semi-permanently bonded to a person.
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