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Battlefleet Gothic: Armada II
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===Tyranid Hive Fleets=== The Tyranid Hive Fleets are a bit unusual. Basically every other ship from ever other faction is basied off the models present in the tabletop game to a really faithful degree. These guys? Not so much. The old models for Tyranid Hive were, in a word, hideous so Tindalos went ahead and created entirely new ships from scratch. They ''still'' look hideous mind you, but they look like the type of hideous a Tyranid ship should be, so it all works out. Gameplay-wise the Tyranids are, as you'd expect, a short-ranged and assault-oriented faction. Though their ranged capabilities are generally unimpressive, their lance-equivalents uniquely ignore shields, allowing them to reliably chip away at enemy hulls, while their own shields inflict damage-over-time to nearby enemy vessels so long as they're active; some of their escorts also hit extremely hard for cost. Finally, their prow weapons include a tentacle tongue which can latch on to enemy ships either to deliver an assault action or pull the two ships closer together, or a pair of colossal devouring jaws which not only [[Awesome|increase ramming damage while negating the damage suffered in return]], but then continue to inflict a respectable amount of damage over time to any vessel in contact. Tyranids have a few more unique features. Firstly, ALL non-titan ships - from lowly tiny escorts to might battleships - begin the battle stealthed, and can regain that stealth just by entering a nebula or asteroid field. This stealth is only broken by active scans or wandering into the very close sight detection range, allowing you to easily get on top of enemy vessels. Next, though you lack engines for a sustained forward boost or high-energy turn, these are instead combined into a single 'rush' action, allowing you to reorient and move at terrifyingly high speed a moderate distance in ANY direction, on a surprisingly short cooldown. Finally, [[Tarpit|when escort-class ships are destroyed they leave behind a spore cloud which damages and slows non-Tyranid vessels moving through them, allowing them to form literal tarpits.]] Of course, while the Tyranids are undeniably [[Ork|masters of ramming,]] their true value lies in their [[Space Marines|boarding actions]]. Tyranids are THE deadliest assault faction in the game, capable of quite literally chewing through the entirety of a ship's crew at ''terrifying'' speed. Though they lack lightning strikes their speed, stealth and ability to control enemy vessel positions via spore fields, ramming and tentacles mean they'll seldom have trouble getting into assault range, and they can launch them in front as well as to the sides of their vessels. The only faction that can even come close to matching them for the sheer, brutal violence of their assaults are the Space Marines, but even then their assault actions are notably more expensive per point. As of the second patch they are able to eat some of their own troops to replenish the amount of times you can use skills, but they also have a skill that replenishes troops. Infinite boarding charges HOOOOOOOOOOOOO. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tyranid Hive Fleets <div class="mw-collapsible-content"> Kraken: As typical of any Tyranid Fleet lucky enough to get away, they adapted and learned from their mistakes. This trait (along with many others) almost led them to omnom Craftworld Iyanden. Leviathan: Out of all the fuckhueg Tyranid Fleets, this one is the most ECKSBAWKS HUEG of them all. Currently one of the galaxy’s biggest threats. Ouroboris: Origins unknown, and Imperial records suggest sightings of this fleet alongside Chaos incursions (although unconfirmed). Is also rumored to have arrived at the Cadian Gate as early (or earlier) than M36. Tiamet: One of the earliest “Forgotten Fleets” (fleets suppressed or misanalyzed thanks to the Imperial bureaucracy we all know and love). Is harder to kill than a roach infestation, and survived their original worlds being fusion-bombed. Hydra: Awakened thanks to the pointy-eared emo faggots. More Om-Nom-Nommy than your average Tyranid Fleet, because they breed like rabbits (relatively speaking in Tyranid terms, anyway.) For some reason, they team-kill and om-nom older Tyranid fleets. Gorgon: A Hive Fleet so adaptive it made the Tau and Imperium do a temporary alliance (which lasted a predictably short time, I might add). </div></div>
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