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====Slann==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/8_BR_Kragnos_Warscroll_Lord_Kroak_ENG_2021.pdf Lord Kroak]:''' (Slann; Unique; 395pts) With 18 wounds and a 4+ save, Kroak is nothing if not durable. He has lost his original 4+ ward save, but retains a suite of excellent abilities. He can cast through Skink Wizards and Oracles as before. His melee attack now rolls for every enemy model within 3", with Monsters counting as 5 models, and deals a mortal wound for every 5+ roll. A considerable defensive buff by being able to effectively heal all damage each turn(as befitting such a massive new model like he now has). However, this comes with the condition that any roll of 3d6+any wounds suffered on that phase must roll below 20. In this way, it makes him a bit swingy to keep around, especially on a bad turn. He rolls 3 dice for the 4+ command points. He has +2 to all four of his casting and dispelling, also his dispelling covers the '''ENTIRE BOARD'''. He has a 12 inch D3 mortal spell he can cast 4 times, and now the casting roll is a fixed 7 instead of increasing every time. **His role is very different now, but when he works your opponent will cry. You may have to cry too, however, because with 18 wounds, The Kroaknado is officially dead. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Slann-Starmaster-en.pdf Slann Starmaster]:'''(Slann, 275pts) Oh boy, did the [[Old Ones]] buff these lovable fat frogmen. They went from "hey, they are pretty good, give 'em a chance" to "you are playing this game wrong if you don't have one". Having powerful battle traits backed up with a choice of strong command traits, expect to see this guy everywhere until nerfed to the ground (or get new competition for the spot). Can cast and unbind 3 spells per turn, CA gives one fellow Seraphon unit the ability to fly and add 1 to saves in the Shooting Phase, Now Slann's unique spells are a +1 to casting to everyone else and a 4+ Feel no Pain, has Masters of Order (universal unbind and +1 to casting, unbinding and dispelling rolls) and Impeccable Foresight (2d6, 4+ in Slann's case). He is still able to cast spells, through SKINK WIZARDS within 12" of him and through ORACLE ANYWHERE on the battlefield, measuring the distance from them. **New Kroak has left the way open to smaller Slann assuming his old role of reliable back-line spell anchor. To get a good level of protection for a Slann, you should to spend at least 100 points on 5 Guard. They are good, and with 7 wounds, they fit on a Baleful Vortex. Kroaknado is dead, long live the Slannado!
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