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===Crushers VS Mega-Gargants=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The biggest, some would say only, decision you have when making a Son of Behmet army is the ratio of Man Crushers to Mega Gargant's. As there stats and price are very similar this is a direct apple to apple comparison. We will compare one mega to 3 man crushers since that's about how many points there all worth to each other and each taking up a 500 point 'slot' in an army. <div class="mw-collapsible-content"> #'''Defense''': 3 mancrushers have 36 wounds between them, a Mega Gargant of all kinds have 35 wounds but a better save at 4+ to Crusher's 5+. Overall the better save makes a Mega tanker. #'''Offense-Clubs''': Assuming no wounds a unit of three man crushers does 30 club attacks, hitting on 3+, wounding on 3+ and rend of 1, doing 1 damage. The mega's all have variable club attack numbers but none of them get near to 30 of the things. Against a 1 wound model the 2+ damage of the Mega's clubs is over kill, and even against big monsters, 30 attacks is nothing to sniff at. So roughly a full unit of man crushers fair's better against hordes then the Mega's. #'''Offense-Other''': This is mostly comparing the Crushers eadbutt and Mighty kick VS the Death grip and stomp. At full wounds the Eadbutt 4 damage makes it a potent anti-monster tool, the death grips though hit easier (3+ VS 4+), has a reroll on one's VS monsters,wound's better but has random damage. About equal except that Crushers have 3 attacks in a unit compared to a Mega's 1. Kick for Crushers and Stomp for the Mega's are the same,3+ to hit and wound, same D3 damage. The Megas have more attacks, but crushers have more models so get 1 extra attack except for the Warstomper, which has a better version with more attacks. Crushers do more mortal wounds on charge, d3 per model which is the same for mega's but crushers have more models in a unit. Lastly each Crusher in a unit has a chance to remove a model if they can roll more then double it's wound characteristic, so against most chaff it's a 2+ or 4+ for more elite infantry. The mega's can'd do that except kraken eaters which have the same rule except for them it's D3 models, which crushers are more reliable at doing since at full strength they can always have a chance for 3 models, kraken eaters only get that chance 20% of the time. #'''Endurance''': Distinct from defense this is how the profile degrades as they take damage. A mega only starts to suffer a penalty at -12 wounds, that much damage kill a Gargant and reduce the whole Crusher mob by 1/3 combat effectiveness, and hand a victory point to the opponent. Still even a Crusher down the rest of the mob still htis on on the same as before just with 20 club attacks, still more then the mega's base. Even at 6 wounds that only brings one crusher to 8 club attacks and there mortal wounds on charge to a 4+ Conclusion: the mega's are sexy and very big, but don't discount Crusher's. While not as tanky they arguably have more offensive power which can let them cleave through large units at the cost of handing victory point's to the opponent. </div></div>
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