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===Scenery=== *'''[https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/AoSSkavenEndlessSpells-Feb7-GnawholeWarscroll5wjc.jpg Gnawholes]:''' They might not seem like much, but the Skaventide terrain piece has a couple of nifty abilities that most Skaventide lists should try and take advantage of. Their only downside is that you are limited to 3 and they all have to be setup along the board edges more than 18" away from each other and more than 3" from objectives and scenery. **As long as there is a Skaventide Hero within 6" of a gnawhole, you can transport any Skaventide unit that finished a move within 6" of that gnawhole to another gnawhole (wholly within 6" but 9" from enemies). This can let you play whack-a-mole(rat?) with weapons teams or artillery pieces that might have become compromised. Or you can set one up in your opponents backfield and force them to baby sit it or risk an unpleasant surprise later in the game. It's a welcome mobility option and something to consider when scheming you army lists. **In addition, Skaventide Wizards and Priests get +1 to Casting, Unbinding, and Prayer rolls when within 1" of a gnawhole. Great for making sure you get that Warpgale or Warplightning Storm off, or getting that yummy prayer buff on your flanking Plague Monks. The +1 to unbinding is a juicy cherry on top. Synergizes well with your wizards' various drug addictions, giving Skaven a strong presence in the hero phase that many factions can't compete with. **Lastly, each gnawhole inflicts D3 mortal wounds on a 6+ for any enemy that ends a move/charge within (a rather pitiful) 1". **A fun trick with gnawholes is to set them one or two of them up in your opponent's back line. This forces them to waste units on babysitting them so you can't teleport behind them, which in turn means two units that could otherwise be fighting you are instead sitting around doing fuck all.
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