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==== Playstyle ==== Depending on your units and shit you have 1 of three main themes. Boltons go all in on the panic and dirty fighting shenanigans, with their commamnders rewarding control (Roose) or hyper-agression (Ramsay) and having a healthy balance between fast and hard-hitting units and heavily armored line holders/breakers as well as the best cavalry unit in the game. Stromcrows are more balanced stats-wise and get discounts on whatever attachments they get, their melee units can use the Bags spot to get extra attack actions while the Archers get additional effects on their ranged attacks when you control some specific spots on the tactics board, overall they can reliably patch a hole in your list and can stay cheap while doing it. Bloody Mummers are very lightly armored and have average offensive profiles, but their abilities can be very powerful when used correctly, skirmishers want units that are bad at combat so they can use counterstirke and Zoarse Riders want to hit flank and rear charges and then retreating to do it all over again, sort of weak currently but can be made to work if built around. Golden Company come with Iron resolve in both their infantry units and have decent base morale, the Swordsmen anren't anything to write home about besides maybe being slightly overcosted, the Crossbowmen are basically slightly better Lannister ones with Sentinel to reposition either for better shots or to protect them. Now the War elephants, they are very intimidating and can wreak some very real havoc on the enemy lines, if they were not a waste against anything other than base Lannisters and Baratheons, Golden Company needs a bit of a bump in terms of stats or abilities if it is to become competitive. While not belonging to any particular theme in this faction, we do have Hedge Knights, they aren't stellar profile wise but get better when holding the Bags and/or Swords spot, also the attachments they bring aren't bad at all for their cost so do give them a chance.
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