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====Relics==== <tabs> <tab name="Chapter Relics"> *'''Adamantine Mantle:''' 5+++. "Not dying" is good for everyone, but better the more wounds you start with. *'''Beacon Angelis''': Once per battle, ''if the bearer did not arrive from reserves'', at the end of your movement phase, you can teleport a {{W40kKeyword|Deathwatch Infantry}} or {{W40kKeyword|Biker}} unit from any point on the battlefield or from reserve to within 6" of the bearer and more than 9" from enemy models. Of some use because some game modes delay deepstrikes until turn 2. **An infiltrating Captain or a character on a bike could use this relic to, say, teleport a unit of Eradicators into position. Maybe coupled with another unit using the Teleportarium. *'''The Blackweave Shroud:''' The bearer adds +1 to their Toughness and a 4+++ against any Mortal Wounds, protecting against S5 (power swords) and S8 (power fists, melta, plasma), as well as psychic nonsense. Great for when your characters are already well armoured, like Terminators, Storm shield bearers, or Watch masters with their innate 2+ save. *'''Dominus Aegis:''' A team shield. On top of the usual +1 to armour saves for the bearer, all friendly {{W40kKeyword|Deathwatch Core}} and {{W40kKeyword|Deathwatch Character}} models within 6" gain a 5++. The same effect as a Psychic Fortress librarian to either spam or replace him. *'''Eye of Abiding:''' The bearer can ignore any and all modifiers to hit, wound, WS, and BS, and the enemy can't use invuln saves against attacks on a 6 to wound. *'''The Osseus Key:''' Watch Master only. Enemy vehicles get -1 to hit and -1A if they are within 12" of him. *'''The Soul Fortress:''' Librarian only. 24" Hood and can ignore all modifiers for a psychic test. Eh, ''maybe'' against the Tyranid's Shadow in the Warp. *'''Spear of the First Vigil:''' Upgraded Vigil Spear with +1S and D3, which is ''slightly'' better than +1D on it. Becomes killer S8 in the hands of a Salamanders Paragon, but a Master-Crafted Vigil Spear would get +1D on both of its profiles. *'''Thief of Secrets:''' Xenophase Blade which is D2 against the alien races (Tau, Tyranids, Orks, Necrons, or Aeldari). A master-crafted Xenophase blade would be D2 against everything, but this can give a Xenophase blade to those who can't take it, like Primaris characters. *'''Tome of Ectoclades''': Once per battle, during the command phase pick an enemy datasheet; all {{W40kKeyword|Deathwatch Core}} within 6" re-roll wounds against units of that datasheet until your next command phase. Use it on something the enemy relies on, like Dark Eldar Raiders. *'''Vhorkhan-pattern Auspicator:''' {{W40kKeyword|Deathwatch Core}} units within 6" gain +1 to hit against [[Tau|enemies]] [[Eldar|with {{W40kKeyword|fly}}]]. </tab> <tab name="Sergeant Relics"> These are assignable like normal relics, but also assignable via the Sanction of the Black Vault strat to a Sergeant: *'''Artificer Armour:''' 2+/5++. Most useful for Lieutenants and Librarians, who lack invulns. *'''Artificer Bolt Cache:''' All bolt weapons on the bearer gain special issue ammunition. It gives SIA to primaris, but theyโre better off with the actual relic versions of their guns. Best on a Captain on Bike, so you can rock two Storm Bolters with SIA. ''Stacks'' with Master-Crafted, meaning a bike captain can rock the master-crafted boltgun he ships with ''and'' a master-crafted storm bolter on his bike, ''both'' shooting SIA. *'''Banebolts of Eryxia:''' Lets a bolt weapon fire a single shot with S6 AP-2 D3. *'''Digital Weapons:''' Do an additional attack when the model fights. If it hits, the target suffers a mortal wound. Terrible. *'''Master-crafted Weapon:''' +1D to a weapon, and it now considered a relic (so now some WTs no longer affect it and such). Sgt's '''5D Heavy Thunder Hammer!''' If used on a weapon with multiple profiles (like combi-weapons and the Vigil Spear) it affects both profiles. It also makes a bolt weapon reach 2D without using Vengeance rounds, so you can combine it with other effects. </tab> </tabs>
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