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Warhammer 40,000/Tactics/Kill Team(8E)
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===Heavy=== Improves shooting, either by boosting the effectiveness of heavy weapons or by making the user tough enough to close in with assault weapons. The Extra Armor branch can also add a little bit of effectiveness in melee combat. *'''Relentless (Lv 1):''' This model does not suffer the -1 penalty for shooting with a heavy weapon after moving in the preceding Movement phase, or for shooting an Assault weapon after Advancing. **'''Suppressor (Lv 2A):''' Enemy models that are targeted by this model in the Shooting phase suffer a -1 penalty to their hit rolls until the end of the phase. ***'''Devastator (Lv 3AA):''' You can re-roll the damage for this models ranged weapons that have a random Damage Characteristic. ***'''Rigorous (Lv 3AB):''' You can re-roll hit rolls of 1 for this model in the Shooting phase. **'''Extra Armour (Lv 2B):''' Ignore AP characteristics of -1 for attacks that target this model. ***'''Indomitable (Lv 3BA):''' Once per battle round, you can make your opponent re-roll the injury dice for this model. ***'''Heavily Muscled (Lv 3BB):''' You can re-roll wound rolls of 1 for this model in the Fight phase. ====Unique Tactics==== *'''Level 1- More Bullets (1 CP):''' During the shooting phase, when selecting a Heavy Specialist whose weapon normally fires more than 1 shot, it fires one extra shot (e.g. Heavy 2 will attack 3 times instead of 2). *'''Level 2- Overwhelming Firepower (2 CP):''' After a Level 2+ Heavy Specialist shoots in the shooting phase, it can shoot again. Cannot be used in the same round as More Bullets. *'''Level 3- Unkillable (1 CP):''' At the start of the morale phase, a Level 3+ Heavy Specialist can remove a flesh wound.
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